TP positioning on standard maps

I wanted to suggest that for standard maps, they should always be designed to leave all TP in an exposed position, so that you can take them down during a push and do some damage. The idea is to establish a mechanism where experience sources are a little easier to deny.

Some maps here where it is impossible to deny it in most cases.

Many games come down to whether or not you can punish your opponent by reducing their experience per minute.

Competitive or standarT maps?

Standard maps

I am proceeding to modify the thread to avoid confusion.

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standard maps need to change in general, adding no TP maps and reverting the addition of Horn and Deccan but still leave some of those maps in there imo

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Well, firstly, Horn is sTandarT, not standard. It should not be in the ranked map pool.

Secondly, I disagree that this TP position should NEVER appear in the ranked maps.

Please also note that the minimaps for Colorado and GP are misleading. Both maps have been adjusted so the TP is not as safe as the minimap implies.

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The entire queue system needs to change so you can at least know the map before you lock in your civ imo. Then no tp maps can be added.

The issue with no tp maps being in the “Standard”/ranked set is that it limits civ viability while most “Standard” maps allow for all civs to be viable. Obviously there will always be maps which benefit certain civs more than others for a plethora of factors, but that’s the asymmetry of aoe3.

I’d argue that Russia is only in a bad spot because of maps and more variety would change that.

Oh yeah 100%

Then again, as a port main, if i roll 2 safe tp maps and ensue to safely wreck everyone with unstoppable 10/10s i kind of deserve to get strelets shoved up my TCs rears on cascade range dont I? At worst it helps gives civs like ethopia or germany ways to balance or limit their power withhout messing with builds

I think the picking civ before knowing map would limit matchups as people would just plays whats op and given the…frequency… of patches would make a stale ladder even more stale. It works in aoe2/4/M because those games civs arent so different and they regularly get set up. Every water no tp map would be inca mirrors, safe tp spain vs otto vs usa (aka current meta) busted nat maps france mirrors etc.

Thats why i say mix the map pool to include a split of no tp, safe tp. And split/middle tp line. Variety is the spice of life and it doesnt invalidate builds just forces you to be flexible with your civ. God knows in aoe3 we need less 1 dimensional build piloting on the ladder imho

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You could be right. I would prefer that tbh, but I have no faith in the game ever being balanced. I think it won’t be quite so drastic though as people are already limiting their civ pool and they could be more likely to expand it with more variety in maps.

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honestly its a very subjective approach, but as someone who played a lot of aoe2 i just dont see aoe3 being well set up to it. if it happens tho, like we go from what-5 overrepresented civs to 5 civs overrepesented accross 5 map times? pros and cons
but either way, id really like to play 1 map without getting FI’d every other game due to 3 safe hunts and 1-2 tps always.

I don’t think the maps are the only thing making for the prevalence of FIs and there are a fair number of maps that don’t have that resource distribution.

You also can’t have low in base res on every map because then you’ve just got legacy rush meta.

Many cards, techs, revolts, etc have been added which promote an FI strat. One of my favourite strats on legacy was the Brit church FI and it has been gutted… then for reasons we get GMT and gentleman of the pike. Seems evident that the designerTs are pushing the game in that direction.

When I don’t play against oTTo I don’t play against FIs usually. And they don’t even need 3 hunts and 2 mines in base for that.

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Safe TP is literally a live safer for italy because of civ design and a very specific age 1 card. Unsafe TP means bad performance, for a faction a lot of us paid extra.

The solution would be to reconsider however i want indeed more line trade routes and certainly not circles anymore.

Indeed. And you should win. What are They doing?!

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Not the point, the point is the civ is content with an additional pricetag that somehow is amongst the worst in regards to balance, so in order to have the actual complete game you pay extra and yet the balance is fubar overall, then yes i think things are wrong. Meanwhile we got 100 to 150 extra elo ottomans.

Ah, so you’re saying They should charge people to play oTTo. And make Italy free.

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honestly yes, with how many people play that cancer civ a picetag would single handedly fund the next three DLCs lol

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Yes, or prefereably maintain AoE 3 de more. With more regular updates.

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