Weird question; if y’all had a choice between getting some form of spoiler of what the theme of the next “traditional” DLC will be and roughly when we’ll get it (just which quarter of the year) would you want it, or would you rather it be a secret until a formal announcement?
Glad to see folks are tending to agree with my preference on this. In normal situations I get keeping things quiet until you’re ready to announce the imminent release of a new DLC, but this isn’t a normal situation; it’s been a little over a year since the last “traditional” DLC, and not counting that one (Mountain Royals) two of the last three DLCs have seen dubious public opinion, and some are worried that there won’t be any more “traditional” DLCs. I think a spoiler would help to assuage concerns and get some positive energy going on with speculation on details and such.
I think it would be a good decision to tell us what they are working on because many people in the community started thinking that they won’t make medieval DLC anymore because they don’t read all the small details in the news articles.
Having a spoiler ahead could have helped many things to be frank.
Public opinion on the DLC before release can more or less affect the cycle of development and outcome of DLC performance.
This is why I don’t have much hostility with Battle For Greece. It advertised what is in the box, along with addressing some concerns about traditional AOE2.
I would love to see even a really small roadmap after each DLC. Maybe not really put on a date, just something to confirm.
Experimental DLCs can be either as good as BoG or as terrible as V&V, there’s no inbetween, so they should definetely give us a hint about what future DLCs will be like. As long as they don’t try to deceive us like with V&V, that is… At the very least, FE should tell us if the next one is “traditional” or “experimental”.
Devs really need to be open with this community. When a DLC is suspected, people convince themselves and convince each other that its something (i.e. chinese split or new campaigns vs single maps V&V) and people get their hearts set on their idea of what the DLC will be, they get genuinely upset when its anything different.
The whole “2024 is going to be a Christmas Tree of gifts all year” thing that didn’t pan out didn’t help matters any. Granted unforeseeable development circumstances probably played in to that, but to your point even then if they had come out and said “Hey, AOM Retold and one of our projects (Chronicles) went longer than expected, a lot of those gifts are going to have to get pushed to 2025, we’re sorry but great stuff is coming soon” would have helped a lot.
I don’t think using V&V as an example of an experimental DLC is warranted.
TLDR, I’m very certain now that V&V was a last minute panic project to fill a release slot, and was only retroactively marketing as “an experiment”.
So I don’t think it’s fair, using V&V and BFG as the evidence, to conclude experimental dlcs can only be good or terrible. Perhaps that is still true, but V&V i don’t believe to actually have been an experiment
Yeah, marketing as ‘listening to the community that want more campaigns we are doing a campaign DLC’ and then there was no campaign on it, just stand alone mod scenarios, was a low tactic to use…
And while I love campaign DLC and will probably buy all Chronicles, it would be good to people to know what is comming in the traditional DLC.