Trigger Condition: Objects in Area - Sentry Towers Broken - Video Example[solved]

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • **GAME BUILD Version 101.102.18071.0 (#83607) 11179620
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

In the scenario editor, the condition for ‘Objects in Area’ seems to be broken with at least the Sentry Towers. Building the Sentry Towers in the designated area does not meet the condition. I have tested this with the exact same parameters but with different buildings—like the watch tower—which meet the conditions as expected.

Example: starting the scenario off with the Sentry Towers already built in the designated area will fulfill the conditions, however building the towers after the game has started, with villagers will not. However, doing this with Watch Towers for example will fulfill the conditions.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. In the Scenario Editor, make a new trigger with a condition: Objects in Area.
  2. The parameters for the Objects in area conditions should be: buildings(object type), Sentry Tower(object list), Player 1(source player), tower(object group), building(object type).
  3. Create an effect that is easily recognizable(I used Declare Victory)
    4.In the game, Build a Sentry tower in the area marked in the Objects in Area condition—this should activate the effect but does not.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The trigger’s effect should fire since the condition(s) have been met

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

This is expected behavior. It happens with all unit/building upgrades in both AOE2:DE base game and Return of Rome if you have a unit/building that the player needs to build (it’s not pre-placed). You need to use the base unit in trigger conditions - in this case Watch Tower. You can also check if the player has researched Sentry Tower with Technology State trigger condition (set it to “Done”) and this way achieve what you want.

Thanks for the info!