Trigger Effect: Train Unit bug

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 104954
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Using Trigger Effect: Train Unit in custom maps makes the highlight of a building before you choose where to place it, this highlight changes to the unit specified in the train unit trigger effect.

Example:
you have a train unit trigger effect for p2 that has trigger condition (Timer) set to 5
when the game time reaches 5 and you (the human player) are trying to place a foundation for a building, that building highlight changes to the train unit effect specified unit>

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Go to Editor
  2. Make a Train Unit trigger effect with Timer condition
  3. test the game when u have a villager trying to place a foundation for a building around the Timer condition specified time>

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The building foundation would not change to the unit specified in the Train Unit trigger effect

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

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This has not been fixed. Video proof:

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Now that explains why my building foundations turn into ox carts when I playtest my scenarios :slight_smile:
Hope this is fixed soon!

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