Tughlaq eco upgrades a bit different, think China’s supervised bonus. The bonus on tc and elephants create 5% resources per drop off at base. This means it’s a true 5% bonus to eco which is NOT to be conflated with a % gathering rate increase, a virtually inferior eco bonus–with the only exception being KT wood gathering.
However…. Created resources isn’t better than all bonus gatherings rates. Let’s do some MAFF
Say we’re gathering from the woodline vs standard civ gathering from the woodline. And both civs get eco upgrade, we get our 5% gathering rate increase + 5% more bonus, and they get 15% gathering rate increase. Assuming, you can queue the worker elephant to follow the vils along the treeline, at which point (if at all) would the eco bonuses of tug beat out the standard vil’ bonus?
BONUS Tug_wood_per_min > BONUS standard_wood_per_min?
I’ll link the maffs (an approximate was made that vils still walk 0.25 tiles even when on top of the depot, which may not be true, however vils do not instantly cache resources the way KT wood cutters do so I didn’t want to approximate the walking to zero).
The alleged distance at which tughlaq villagers on wood with a perfectly following worker elephant gather more eco bonus wood vs a standard villager gathering eco bonus wood is 2.94 tiles ROUND-TRIP ( basically anytime the lumbercamp is 1.5+ tiles from the woodline, which is essentially ALWAYS!!!)
Edit …. The link is too long and won’t work so here is a screenshot of the input so you can do it yourselves. Essentially it’s tug bonus - tug base> standard vil bonus - standard vil base; with the distance traveled from depot to resource only being variable for the standard vil.
Edit:
I re ran the numbers with a few adjustments.Is there a point where the full eco bonus of tughlaq over takes the standard eco upgrades for other civs on farms (both civs move the same in order to gather and drop off) and on gold (where both civs pretty much are on top of the depot and resource, aka minimal walking). AND THE TUGHLAQ MAX ECO BUFFS ARE INFERIOR TO MAX STANDARD ECO BUFFS ON FARMS AND MINING??!!![]()
![]()
![]()
to be clear I’m not comparing total tug yield to standard vil total yield. I’m comparing exclusively bonus yields due to upgrades, tug vs standard.Regardless… in conclusion if we’re gathering from sheep under the TC, mining, or equally moving around to farm, max tughlaq eco buff is emphatically INFERIOR to standard eco buffs……nevermind civ eco buffs??? OUR ECO IS TRASHHH:sob:![]()
![]()
edit 2…
the interpertation of the maff being referenced in the edit above isn’t completely CORRECT. Tug eco buffs beat out on farms on shared round tile distances traveled from depot to resource and back of -1.9 tiles (aka always). I originally saw the negative and thought the solution was NOPE TUG IS NEVER BETTER..however the solution read: tiles >= -1.9 (aka all postive values of tiles). Which means Tug wins on farming and woodlines assuming tug can stick to the tree line while other civs are 2+ tiles ROUND trip away. Tug max IS inferior to standard max eco on MINING though; since the distance is small and fixed. All this was calculated without wheelbarrow. WB reduces the roundtrip tile range at which Tug max eco buff overtakes standard max eco buffs (from ~7 tiles down to ~6 tiles shared roundtrip).
