8 minutes
That’s how long it takes to get this build order setup, if you’re not facing a dark age rusher. This will work vs feudal aggressive civs like french, Delhi, etc. The most aggressive civs might force adding 1 or 2 towers max by the time specified.
We’ve mostly went over this BO before but this time it is optimized and we’ll mention the ways to adapt given the type of pressure you’re facing. So the point is to place your houses and eventual farms in a box near your gold mine. On standard maps with 4k gold viens in base, having a protective fort on gold, isn’t the worse of ideas.
Here we go:
- 6 vils in berries
- 2 vil on gold
- 2 vils on sheep THEN 1 more vil on gold
This will set you up for a 2min to 2min14s transition to feudal. (Force drop offs are your friend if you manage the APM and NOT idle your TC production). Next:
- Pull 3 vils from berries to build the landmark
- Pull all vils on sheep and all vils on gold to stone
- Place 1 new vil on staggler tree (do not make a 3rd worker elephant yet).
- Now all new vils will go to stone. The magic number is 975 stone. At minimum we want 675. We will without question get the 400 in the 114s it takes to transition to feudal.
- Once in feudal, pull 3 off stone to build the fort inside the box you started creating. Make sure the builders are inside TC protection range.
- Continue to rally all new villagers to stone
PAUSE!! Around the 5min mark is when absolutely you will start to deal with aggression from feudal aggressive civs. A knight, some ghazis, Macedonian horseman, etc etc. however by 5min you’ll only have collected near 675 of the optimal 975 we’re aiming for. So this is where you’ll have to choice:
- Be a gamer and abuse villager formation shuffling and wall segment gimmicks…
- Pull all stone workers to wood to collect for houses and farms and settle for a 675 tier 2 farm fort.
- Or, pull stone workers to collect for a barracks and units then return back to stone with protection.
- Or, pull workers to make an outpost on your stone mine (cheapest of 2 safer options and offers your villagers more garrison that will likely come in handy soon).
Assuming you successfully went option 1, 3, or 4, then you’re gonna need 100 gold for the 3rd tier governor. AND that works out bc now you have a fort!!! It’s also at this time when you can scout and decided if you have room to collect for all your eco upgrades.
So ideally by 8 minutes into the game, you should have a tier 3 fort on gold, completely surrounded by houses and farms, and the resources to get Wheelbarrow and Woven Basket eco upgrade; or divert the resources from those 2 upgrades into a semi fast castle timing.
For comparison, Mali around 8 minutes, if left to do it’s own thing. would have 2 full pitmines, 6 full cattle ranches and their 75g landmark which amounts to 741 passive resource per min on top of their 30 vils. Mind you 1 to 2 pitmines are exposed and they have no additional garrison spots so they need units to defend the exposed and their base. Meanwhile we’ll have 336 passive food per min, a Keep like fort, and if we researched WB and Woven Basket we’d have 1.2075 effective gathering rate on our 30 vils (6 extra vils worth).
So in the end that’s 4k gold secured, 336 passive food per min (+8 vils worth in food), eco upgrade and WB (+6vil worth @ 30 vils) and most likely endless safe wood to plop farms and military production until you can safely expand out and grab the next stone mine!
Note: The 1.2075 eco buff approximation is base on a nominal gathering rate of 0.6617 resources per sec for a standard villager walking an average of 2 tile round trip from resources to depot and back; then taking that nominal and recalculating it with the tughlaq base bonus and WB and Tughlaq eco buffs.
Edit (28th of Jan 2026)
7:36 is the fastest I’ve been able to drop a tier 3 fort and have it completely surrounded verse a stable landmark opening opponent. The only adjustment I made was to use only 2 builders on my landmark instead of 3 to reduce how long I spent exposed on stone. Next after slamming down the fort with several villagers I put 6 on gold, 2 building houses, 10+ on wood and 4 on food.
From this point 7:36, the choice is yours, play the age and get eco upgrades or bunker down and FC. A TIER 3 FORT fully surrounded is worth 8 tughlaq villagers on farms. 2TC could never get you this momentum this fast (albeit 2TC will eventually get you waaaay more vils).
Analysis: 2nd TC 750 res, 8 vils 400f, 8 farms* 600w and would take 160s, ignoring farm build time. That’s 1750 total resources and you’d have to have the 2nd TC UP at 5 mins??? Something no civ can do period??? The total mentioned above for the tier 3 fort fully surrounded with houses 1675 total resources and the houses slowly become mandatory so their cost effectively get negated over said time.