Tupi UU flawed design

This is the description

Ok, what part about the book of Jean de Léry they intrerpret as “low attack”

Translation
”If they say: This is true; however, the arquebus does much greater damage — I answer this objection, that although we are covered with buffalo hide headdresses, chainmail skirts or other weapons, even the most resistant, our savages, strong and robust as they are, shoot with such impetus that they would pierce the body of an ornem(sic) (man) with a jet of arrow, as anyone else would with a shot from an arquebus.”

And about the Ibirapema

Translation
”These clubs are more than an inch thick in the middle, and are worked on the edges with such perfection that, being made of hard and heavy wood like boxwood, they cut almost like an axe; and I think that two of our most skilled swordsmen here would have quite a difficulty dealing with one of our Tupinambás, if, enraged, he wielded the club.”

The AoE damage is a good implementation, but there should be a mechanic of higher damage when the HP drops to the middle or something, instead of being a tank that does not make any sense since they don’t wear any armor whatsoever

El uso de veneno Curare no solo fue por los Tupies, sino que se extendio desde Centro America hasta el sur del continente

I was hoping for a blowgun unit that could introduce a venom-like mechanic, like the Carib/Taino civ with poisonus darts. But it’s fine due the nature of the amazonian rainforest.

This is a game not some historical simulation.

Is that so?, thank so much I didnt know!!!
The all favorite “i dont have a counterargument so I will say the most useless, not productive, braindead catchphrase on the history of this forum”

Si, pero no es el uso del veneno lo que estoy objetando, sino, la percepción de que deben tener “bajo ataque” siendo que el autor menciona que esta al mismo nivel de penetración que un arcabuz, además de decir que son más rápidos y diestros que los arqueros ingleses
El curare debería ser una tecnología que complemente su ya de por sí alto daño, tal vez para kitear en menores números, la unidad debería ser un cañon de cristal, palabra clave debería

Your most welcome…..

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I think they need a tanky unit, gameplay wise its cool cause the rest of their units are probably really weak and prioritse strength in numbers whereas this is the opposite