Tupi UU flawed design

This is the description

Ok, what part about the book of Jean de Léry they intrerpret as “low attack”

Translation
”If they say: This is true; however, the arquebus does much greater damage — I answer this objection, that although we are covered with buffalo hide headdresses, chainmail skirts or other weapons, even the most resistant, our savages, strong and robust as they are, shoot with such impetus that they would pierce the body of an ornem(sic) (man) with a jet of arrow, as anyone else would with a shot from an arquebus.”

And about the Ibirapema

Translation
”These clubs are more than an inch thick in the middle, and are worked on the edges with such perfection that, being made of hard and heavy wood like boxwood, they cut almost like an axe; and I think that two of our most skilled swordsmen here would have quite a difficulty dealing with one of our Tupinambás, if, enraged, he wielded the club.”

The AoE damage is a good implementation, but there should be a mechanic of higher damage when the HP drops to the middle or something, instead of being a tank that does not make any sense since they don’t wear any armor whatsoever

El uso de veneno Curare no solo fue por los Tupies, sino que se extendio desde Centro America hasta el sur del continente

I was hoping for a blowgun unit that could introduce a venom-like mechanic, like the Carib/Taino civ with poisonus darts. But it’s fine due the nature of the amazonian rainforest.

This is a game not some historical simulation.

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Si, pero no es el uso del veneno lo que estoy objetando, sino, la percepción de que deben tener “bajo ataque” siendo que el autor menciona que esta al mismo nivel de penetración que un arcabuz, además de decir que son más rápidos y diestros que los arqueros ingleses
El curare debería ser una tecnología que complemente su ya de por sí alto daño, tal vez para kitear en menores números, la unidad debería ser un cañon de cristal, palabra clave debería

Your most welcome…..

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I think they need a tanky unit, gameplay wise its cool cause the rest of their units are probably really weak and prioritse strength in numbers whereas this is the opposite

Notice that he’s responding to claims that an arquebus did much greater damage than these bows. I don’t know who “they” are, but from what he’s written it sounds like his opinion was not widely believed. Also, Jean de Léry was not a soldier, and as far as I can tell hadn’t been in a battle before he encountered these archers. (He was in a siege later.)

I must be missing something here. What part of the passage you quoted suggests higher damage at lower HP?

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It doesn’t, that’s why I put “it should be” as “in addition to”

Just a possible gimmick to reflect the “If enraged 2 skilled swordsmen would have it difficult dealing with one”

Whom would I believe, and eye witness of that time or a person in a forum who claims “it’s sound like this and that”

Don’t misrepresent me please, I’m not claiming to have any knowledge about this particular subject, I’m just pointing out that the source you’ve quoted isn’t as conclusive as you obviously think it is.

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The thing is, it is obviously conclusive, see, this is not the first time I’ve read about that

Viceroy Toledo ordered a test of skill for the Chicha and Chiriguano archers; only the arrows of the “Ava” pierced “…the mail placed in a straw sack…”

I dont really need to prove it, nor to make a power point presentation about it, my only concern is to make them more accurate following the consistent data, high damage, low range, easy

Yes, me too, but they were just lazy and just ported the Tupi Blackwood Archers from AoE 3 to 2…

No? The models aren’t even similar. Would you also say they “were just lazy and just ported” Blowgunners? Given AoE3 had them first?


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Of course, that’s true… you’re right… but yes, maybe it would have been a bit lazy to just port units from 3 to 2… many have been asking for a dlc like this for 3 since at least 2020 (2006 if you count the classic AoE 3) and they go and put it in 2?..

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As long as they’re based on real things I don’t mind if they copy units from other AoEs. Either way I agree TLC should come with blowgunners, as a regional unit.

I have the feeling the reason that they did not add a blowgunner to the DLC is to keep the door open for a potential Taino/Caribbean civ.

Haudenosaunee and Lakota are the 2 main civis missing in game which are present in aoe3 so maybe they or a version of them are coming?

Yes, I think the same. At some point they must be planning to introduce a Taino civ, with the UUs being the blowgunners and the canoes…

The Haudenosaunee could be…the Lakota are impossible, they’re too late in the game’s timeline…you have two options: either include the Puebloans (to represent the territory) or the Mississippians (from whom the Lakota descend, and who, after the disappearance of the Mississippians, were forced to move towards the Great Plains due to conflicts with the Cree in the 17th century)…

Blowguns were very widespread, so it’d be really weird to make them an UU (though it also wouldn’t be the first time the series does something like that).