Turks design has been bothering me for quite some time. Like some other OG civs, they seem very outdated and one-sided to me. They have obsolete civ bonuses like 50% off gunpowder tech, etc. And they basically represent only Ottomans of Oghuz Turks which makes me think that they can be a candidate of a well-deserved civ split into Ottomans, Seljuks and Turkmens -Azerbaijanis- (Eldiguzids, Aq Qoyunlu, Qara Qoyunlu till Safavids)
If that feels too luxury (I bet it is not after seeing last civ splits), at least Turks needs some kind of rework to be more inclusive of Seljuks period.
Here is my 2 cents of a reworked Turks;
First thing first; give a God damn campaign to Turks where we can conquer Constantinople.
CIV CHANGES
Already existing elements from the game.
-accessing to caravanserai (It is not only because it has a historical connection with Turks, it is to minimize teammates sending Gold continuously to players who control Turks in order to manage gold-heavy economy requirements)
-enabling steppe lancers with either the sipahi card and/or with the hussar +1 PA bonus (we can minimize one and only scout, light cavalry game of Turks with another cav variation)
Buff
-Early eco bonus; Unique town center tech; TURKMEN MIGRATION.
Trains x amount of villagers in batch for a half price of the total amount of villager cost.
-Elite Janissaries get +5HP since the tech is reasonably expensive and 50% discount civ bonus isn’t applicable there) or apply the tech discount for elite janissaries
-Elite Janissaries have 75%+ accuracy instead of 65% (Lets be honest, why do they have a worse accuracy than hand cannoneers? Should be at least same.)
Nerf
-Losing access to cavalier. (No use in open or close maps, no role in any Turks gameplay)
-Removing the civ bonus of Gunpowder technologies are 50% cheaper. (Again let’s be honest here, this civ bonus is obsolete since it is only applicable to bombard tower and elite cannon galleon. It is a legacy bonus where there were hand cannon, bombard cannon, cannon galleon techs. If it was applicable to Elite Janissaries, I would say it can remain or if Turks had siege engineers)
Tweaks
-Sipahi card will be renamed Akinji
-Instead of (Winged) Hussars, this line will have a unique upgrade named Sipahi (something like 50% extra resistance against anti-cav or camel units can be something to give a specific role)
-Spearman gets a unique upgrade which might either relate to the Ottomans period (like azaps in AoE3) or Seljuks period (Ghazi warriors, Turcoman warriors) where the unit has a hybrid role of anti-skirmisher, anti-pike)
Bonus
-Castle age janissaries get a headwear as well (unused and existing Royal Janissary model). 