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So many original civs’ unique units like War Elephants, Samurais, Teutonic Knight, Woad Raiders etc are all buffed several times while Janissaries got one range nerf and one stealthy accuracy nerf. And Hand Cannoneer buffs indirectly further diluted Janissaries. Janissary’s range was the only selling point of the unit, some low elo arena players complained they were OP rather than addressing their skill issues. Thus ruining one of the most iconic unit of the game.
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Siege Engineer benefiting Cannon Galleons is double nerf to Turks. First, it means the opponent doesn’t need Elite Cannon Galleons anymore to outrange Bombard Towers. The second, it means Artillery now only provides +1 more range than fully upgraded Elite Cannon Galleons which was previously +2.
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Artillery’s cost increased.
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Food inflation made it impossible to utilize the gold bonus to buy food from the market.
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Still not addressing Turks’ lack of reliable option against elephants which the issue could have been solved by giving the camel lines +3 and +6 attack bonuses against the elephant armor class respectively.
Honestly, what is your suggestion? You literally don’t want a single change to the civ that isn’t a direct buff to Janissaries, so I don’t assume you want them to become able to upgrade their trash lines.
Artillery side, none of your other complaints directly or exclusively affects Turks. People have already explained to you why Jans’ range was changed.
Give Turks:
- pikeman or cut the cost of spearman by like half in imp
- elite skirms, genitours or cut the cost of skirms by half in imp
- and make janissaries one-shot elephants for Selim

Sniper janissaries lets gooooo
Pikeman is a must addition IMO. Lacking both pikeman and elite skirmisher makes Turks very one-sided and disable them at certain scenarios. Unique upgrade to spearman would add some taste and uniqueness but not a must.
However, IF Hussars can get a unique upgrade at their last upgrade where x% of camel damage is deflected or simply with more melee armor can give some changes to their auto-lose scenario against camel + skirmisher combo.
But aren’t the Turks kinda already split?
The Cumans are also Turks and certainly don’t have a gunpoweder focus.
Turks perform perfectly well in long games. They have an average win rate in matches that last into Later Imperial.
So all arguments about Siege Engineers, Artillery and Elite Janissaries are not real balance issues. Just things that hurt Turk fans egos because they aren’t that special anymore. But not being that special anymore applies to all AoK civs. There are more civs that are good at Cavalry, Camels, Archers, Infantry, Siege and so on then there used to be. Every speciality feels a little less unique now.
So I would suggest 2 changes:
- Give Turks a weaker Cavalry Archer in Feudal Age (automatically upgrades in Castle Age)
- Remove free Chemistry and just give it a 50% discount
That makes Turks more flexible in early game. Allows them to start training Cavalry Archers while advancing in to Castle Age.
But it makes their Early Imperial Age powerspike a little smaller.
Also now they don’t instantly get access to Hand Cannons so Janissaires aren’t instantly outclassed.
Hah! ![]()
On a more serious note, the Devs probably wont buff them due to their WR being high on certain maps (arena) especially at lower ELO’s. They just really need help vs archer civs on open maps (and maybe a bit of help vs elephant & camel civilizations), just anything to help their early game + mid game.
Whatever, most of us do not want to discuss Turks in near future after long-winded and exhausting repeating spam.
Tatars are better candidate of representing Seljuks rather than Turks i believe.
‘‘most of us’’ —> Who are they ?
This topic is opened for people who wants rework or some changes to one boring civ. And please try to speak in your behalf rather than others. It is rude.
I think this picture explains a lot … +1200 ranks Turks are WORST CİV … I believe Turks and Gurjaras immediately need some help here. It looks ridiculous.
And the worst part is: why do the Turks have to give up substantial parts of their other bonuses just to get a tiny buff? Other civs keep getting nonstop buffs without any compromises, so why does the weakest Arabia civ have to be the exception?
It’s a self-inflicted issue. Had the Turks not been nerfed by the changes over the last three years, none of these problems would have happened. There was a reason why the Janissary’s range had to be 8.
Free Chemistry is the trademark of the civ, and no trademark of any old civ should be touched under any circumstance.
I’m genuinely worried. They’ll probably give the Turk Spearman +1 HP, remove Free Chemistry, and call it a “buff” or something.
Because it’s above average on other kind of map specially closed map and needed nerfs about it.
And there was a reason why they nerfed their range to 7. The reason? back then massing just 10 jan was an automatic win since no units could beat then outside of brits xbow.
Those 2 points had been said by others above.
Ok for a decrease cost of elite upgrade jan but going back to 8 range castle jan is a big no.
Dont waste time. We arent going to claim victory
Yeah, these overpriced Janissaries with their pitiful 50% accuracy were literally the auto-win, and the Turks had a 100% win rate all over the maps before this nerf.
Meanwhile, cheaper 9-range, 75% accurate Hindustani Hand Cannoneers or 90% accurate, discounted Italian Hand Scorpions are perfectly balanced.
I guess you never played against jan 8 range on castle age then. They outranged everything and as i said it was a nerf on mostly closed and half closed map.
You need to get imp, UT etc… while for 8 range jan it was a win condition in castle age. I’m impress how you always mingle castle age and imp age at this point. Plus the fact you complain about shatagni hc but want to revive jan 8 range nightmare unit.
Janissaries (like Conquistadors) being a bit harder to deal with was exactly the point of the unit — to offset the Turks’ lackluster Dark and Feudal Ages.
And mass Skirms, Archers, or Cav Archers with Ballistics and decent micro were still countering Janissaries, because Janissaries lack Ballistics, are expensive, and have awful accuracy. Unlike Hindustani Hand Cannoneers (which permanently outrange their supposed counters with better accuracy), Janissaries stop outranging Archers and Skirmishers after the Castle Age.
Janissaries’ stats, cost, and upgrade price were all designed around the 8-range version. And back then, Hand Cannoneers had 35 HP, 65% accuracy, and 0.75 attack dispersion. You can’t just give the Janissary’s Imperial Age counterpart unit triple buffs, nerf the Janissary’s range and accuracy, and call it a day.
Turks are #5 on Arena, #16 on Black Forest, and #3 on Hideout.
You can’t just look at one map and declare that a Civ needs a buff. Otherwise you could argue that Mayans need a buff because they are bottom #3 on Arena.
Many unique units were so bad that it was considered a “flex” or “bad manners” to train them, especially War Elephants and TKs.


