It doesn’t seem like Janissaries counter Conquistadors. In this video, they only partially fend them off and still die hard to the Conquistadors if the Janissaries aren’t microed perfectly. And this video is from a time when the Janissaries’ range was 8.
Viper miraculously won the match by securing the stone and turtling.
Had the Janissaries’ range been 7, it would have been a different match.
That’s why I hated when they ruined the Janissaries’ range without any compensation. There was a reason why their range was 8.
I suggest sheep sniping and that this civ nullifies the very real Spanish tower play with cavalry. How is that anything aggressive. Like for real? Explain like Im 5 here because Im genuinely baffled how that can be anything close to whining or entitled behavior?
Not all of those are obvious either because the hypothetical castle age start is super super rare
And thats just this thread. A third of your posts here are just malding and the rest are just ‘oh, scouts, early game’ like everyone doesnt already know that. News flash - a scout rush isnt an auto win play! It can be defended! As such, there are topics that consider the rest of the game.
Enter you with ‘oh, scouts, early game’. Obvious, done! Worked sometimes and not others - shall we consider these frequent cases in like, 2 threads?
Nay: ‘oh, scouts, early game’. Over and over.
If you dont wanna brainstorm BEYOND the readily apparent 600 elo sh*t, then all good - we’re on it in these 2 threads here.
Hmm, it seems more like Mr Yo was just outplaying Viper through age3/early age 4 to my eye. The caster notes that the vipers base was a disaster - wide open, jans sprinkled about, sending 1-3 bands of light cav after the 7 conqs, fighting conqs uphill with near even numbers of jans. Dude really worked himself into a corner by losing so many jans in small groups that the conqs ended up with the number advantage.
Yet after 31.45, when Mr Yo lost 12 conqs to snipe the uphill trebs, the entire game changed. The jans got the number advantage and then kept it - we see the conqs couldn’t engage into that at all, until the end.
Granted, these were elite jans, a mile away from age3 jans, but it still seems like it was (lack of) concentration prevented them from working in age3.
At any rate, in an objective sense, they still have the best dps among the options to fight conqs head on. The other option is knights - a ball of conqs beats them just like CA, but conqs are slower the knights.
You could make knights and screen them with scouts to keep chasing the conqs around or go for the vills to flip the script. I find it too risky because age 4 gets alot harder if I cant close in age 3, and spanish can fairly easily swap into thier own CA when going conqs.
Well, thats my own out look tho. The general plan to make as big a mass of jans as possible to stall for imp. The key trait of jas is that I can skip alot of upgrade techs, and invest the res into Artillery and Crop rotation - BBT’s that outrange castles and better huss spam are the key advantages to use before it goes to a trash war.
I just feel like jans do this particular job better on account of there being not as much of a gap in eco between spanish and turks vs the likes of many other civs.
Jans are much slower in Arabia and dont really have ballistics in Arena either (the only plus side is that you get a castle yourself for Arena)
I think any play other than CAs are clearly suboptimal in this meta - you dont need a castle, you can actually outproduce conqs using 3 range CAs (with faster gold mining!!), and those conqs dont even have ballistics, are not faster than CA, and have to play dodge ball minigame while you patrol and seed farms at home
All true. Its really more of a matter of my personal play style tbh. Turtle - booming into slow siege grind is a favorite strat of mine with certain civs.
Fair enough - Jans are also good if they have a deathball (didnt really have chance to play around that yet unfortunately, jans are so damn expensive!)
Cavalry archers seem like don’t counter conquistadors unless they are fully upgraded.
The hardest part is being able to get all the upgrades, mass cavalry archers, trying to boom, and preventing the conquistadors from ruining your economy at the same time.
Elite Conquistadors aren’t as good as the Conquistadors are in the Castle Age. If the Turks reach the Imperial Age with a good economy, both the Elite Janissaries and fully upgraded Cavalry Archers counter them. But the question is how to survive until that point?
New UU : Great Bombard : unique upgrade to the trebuchet, still needs being set up to be fired, mostly effective vs buildings as it’s inaccurate and slow to reload. Upgrades the treb when researching Artillery.
Someone once asked TheViper whether the Janissarys should replace the HCs, and he seemed to agree. This does not solve Arabia’s problem at all, however. So rather remove Sipahi and extend the +1PA bonus to other units? It could be done, but it would have to be well formulated so as not to mix too much with the bonus of the Italians or Tartars’ Silk Armor.