Two empty "unknown app" DLCs at SteamDB: the next 2026 DLCs?

I think I know why they’re adding a “Med_Shallow_Passable” water terrain.
I noticed that in AGE, there is an attribute now called “convert terrain”, which seems to be an alpha mechanics to convert a terrain below from passage to unpassable.

Those two info combined to me points towards one only possiblitiy: Movable Bridge. And not any bridge, a Venitian Bridge. (due to the “med” tag which is meditterrannean tag)

If I’m right with this catch, it means Venetian Campaign. Or at least venice in a campaign. And if it’s a campaign, it’s probably going to be Genoese-Venetian War.

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I don’t understand why you’re so obsessed with “Movable.”

And if they really had included the Venetians and treated the Italians like Genoese, it would truly be a disaster.

It’s not obsession, it’s deduction. The word “passable” was never used on any terrain before, only on this attribute about converting terrain under the object. And the only object I can see suitable for converting a water terrain from infantry walkable to infantry not walkable is a movable bridge (/movable = that can be lifted up / down, not that can move arround)

It’s a feature we don’t have in the game yet, and would be a greate addition for a specific campaign.

Many famous cities had some bridges that were their ultimate defenses, Paris, Venice, Lucerne, etc.

In the wars between Venice and Genoa, there is a famous bridge whose story is still told today (it was simply set on fire). That’s why it might just be that one.

PS. It really could be the War of Chioggia

There is a lot of historical material for venician themed campaign indeed.

And according to the documentaries that I’m watching right now, “civilization” wise too they got the legitimity to be added.

But that’s rising some interesting questions then, if the dlc is not viking centered, but feature one mediterranean civ, ont nordic civ… What could be the third civ.

Finnally I think Swiss is not a candidate, because what is common between viking and venice, is Sea, which Swiss totally lacked.

So what naval historical group has not been covered that could be both mercenary provider and naval dominator could be the third candidate for an hybride naval-mercenary themed dlc ?

There is some material in the baltic sea, outside of vikings I mean, but not necessarly for a Civ’.

So a lot of people will get headaches :

Republic of Ragusa

Enjoy

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I’d take Croats over Venetians without a doubt. Albanians too.

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The only reason Id want some Dutch/Lowland area civ or 2 is for Flemish Militia access.

Vandals because of being the Euro civ that became African Desert naval power

And… do Alans count? They’re kinda like the civ that gets to be European, Steppe and Caucus all at once

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I will say I do think they could have a Venetians civ and still treat the Italians civ as Genoese, Milanese, Florentines, Papal States, etc. The current Italians civ is already a bit too Genoa-centric, if anything i’d like them to rework Italians a bit to give some influences from the other Italian city states.

I personally would rather they focus on other things and not split Italy at all, but Venice is about the only Italian city state that I could personally live with them splitting off. Still not preferred, but I can tolerate it.

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I like this idea. I formulated another one once (the ability to build channels, which would e.g. help if you have a huge armada on one lake, to make it usable, even if for high cost).

Yes, Aoe2 purists will say: this is new, i dont like it. However, AoE2 at the moment is doing OK, but not striving. It needs to introduce new features. Civil engineering as a civ speciality would be such an exciting new feature.

Example: Romans could be changed from a scorpion-infantry civ to a “Infantry Civil Engineer” civilization, with the ability to build bridges and channels

Yes, it’s a good mechanic if implemented well…

Yes, it could be the Papal States (870-1598) or the Lombards (568-774) before them…

Yes, the Saxons alone would be enough to represent the Anglo-Saxon states (400-1066) and the Duchy of Saxony (804-1296)…the campaign would be Henry the Lion against Frederick Barbarossa…

Yes, in fact the War of Chioggia is a playable scenario in the Age of Chivalry mod…

Yes, for a Balkan DLC…

Yes, that would be awesome, you could have villagers building bridges at the cost of a ton of stone (maybe 1000 or 2000 stone)… in EE 2 and CoH you can build bridges and pontoon bridges (and also in the Mongol campaign of AoE 4)…

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I’d like to see the aqueduct put in use, too. Perhaps it could slowly repair adjacent buildings over time? Or increase farm rates but only if it’s X tiles long

I’m gonna reverse one of my observations about some updates beeing automated on the steamdb app, as yesterday 2 am update was not made, so it was definitly not automated things but real people doing so (probably on other timezone)

I hope we’re gonna have at least a post next week ! (or maybe a july patch)

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Right now a campaign like Sforza is basically a series of mirror matches. Unless you’re an Italian nationalist one has to recognise Italy in the middle ages was just a geographical expression with no unifying culture or identity. Dante sort of aimed at that but nothing concrete until the 1800s. Even Sandy Peterson was surprised to know Italians were added as a civ.

What they could do for Italians is to create a game mod for “civil wars” or something where also 3k would fall and which would solve this and similar future problems. Like in chronicles crossplay could be possible, the dataset could remain the same but some bonuses might overlap with other civs you won’t realistically see there so nothing is wasted and you don’t need some crazy gimmick for them to be unique.

It’s a shame that in a medieval game you can’t portray Italian wars properly only cause of self imposed limitations around the definition of a civ since those wars were a relevant and very well documented part of the late middle ages. Even in this hypothetical mod I don’t think you need to be too granular like adding all maritime republics but something like Venetians, Genoans, maybe Ragusa or Pisa would be enough. As for the rest Papal states, Milan, Florence and Savoy or Naples depending on what you’re portraying. Again Sardinians would be interesting gameplay wise. Some civs of the main game could appear like Franks, Teutons or Spanish similar to how Huns appear in the 3k.

Burgundian campgin kinda mirror too part of Joan of Ark campaign. I think it’s not a real problem, it’s just a different part of the bigger story.

But yeah I saw the mess that Italian city-state was on that documentary, Genoese, Milan, Venice, Naple, there is some pretty good material for a campaign in the end, and I may be working on that if it’s not in the next dlc =P

The problem is not there, it’s more, when you sell a new content, you cannot make campaigns for already released civs just like that if you see what I mean. People buy the dlc for the new civs generally, and side bonus added civs, romans, khitan, jurchen, generally don’t have campaign sadly.

But I’d love to see the Italian wars in a campaign, But it could be an entire dlc topic, cause the wars had so many other countries involved, Switzerland, France, Papal State, etc. That’s a very interesting topic indeed.

Yes, like in AoE 4 where it helps generate food for Byzantine farms faster…

Technically, you had the Kingdom of Italy, both during the Odoacer and Ostrogothic periods (476-553) and during the Holy Roman Empire (962-1801)… so I wouldn’t be that far off… besides, the Italian icon in the game is the Guelph insignia and the insignia of the Lombard League (1125-1392) and the Republic of Genoa (1099-1797)…

That’s too harsh. Around the end of the 900s / beginning of the 1000s, there really was no difference between someone born in Milan and someone born in Venice. Just as there was no longer any difference between having Roman or Longobard ancestors or not—which is why the name “Italians” began to circulate.

Individual local entities began to emerge around the year 1200 (at least in northern Italy). Campanilismo (an excessive and exclusive attachment to one’s own city or town) originated in the 1200s and does not date back to ancient times. This was the period of the civil war between the White and Black Guelphs and the Ghibellines, which lasted nearly 200 years in Italy. Incidentally, Dante was a White Guelph who was exiled from Florence when the Black Guelphs came to power.

In reality, there was a shared identity (Roman-Christian) until the 500s, when it fragmented into Roman-Christian and Lombard. These identities ramains until the 900s–1000s, when a new shared identity emerged: Christian-Italian-bourgeois. But it fragmented once again with the outbreak of war between the Guelphs and the Ghibellines. It only began to come together again with the Renaissance.

All of these factors, along with the French Revolution, have contributed to Italy’s modern identity. You can’t just draw a blank line in the 1800s; it’s extremely simplistic.

I’m just saying we need a DLC like “Chronicles” for the Italian wars. Since there are so many of them and they span several centuries.

I’d like that too, but I’d really love to have a “Chronicles”-style DLC about Charlemagne. Instead, we got 3K with magical powers.

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Why a spin-off ? 3K was an epic tale with abit of mythology in it yes, but it was relevant for “an epic tale” if you see what I mean. Same could be done on chronicle with the Troy War, and that would be pretty SICK ! I’d love to have one mythical fantasy oriented troy dlc / scorpion king dlc spin off.

Charlemagne topic could be set in a dlc that “”““split””“” french (understand: adds sub-french groups), without needing to be spin-off to me.

France history is extremly rich in topic to cover, they were fastly covered in some Conqueror missions but that doesn’t mean some wider coverage can’t come. Just look at Edward campaign, we bascially se the other side of William Wallace story.

Personnally I’m totally okay with some DLC having only 2 new civs and the third campaign beeing with one of the already present civs, with or without rework of the said civ.

I meant mirror matches in the sense of you playing Italians Vs Italians for all the Sforza campaign with only Venetians being Portuguese for some variety I guess.

Never heard of this but 900s/1000s sound a bit too early, communes and maritime republics were only beginning to develop. I think Dante was the first to speak about Italians, then Boccaccio and Petrarca but even then I think it was mostly an intellectual fabrication, nobody in real life would call themselves Italian in the middle ages. They were all identified with their local city or region until modern times. Wasn’t Garibaldi the one who said “we made Italy, now me must make Italians”?

I think a fair comparison to a guy from Milan calling himself “Italian” in the middle ages would be someone from Italy calling himself “European” in the present day. “European” is not a cultural identity at the moment but just a political structure superimposed on local identities and cultures. People nowadays would 99% of times say they’re Italian, French, German etc rather than say they’re Europeans since being European only possess a geographical or abstract political quality. You hear mostly intellectuals and elites trying to push for “European”, the same way nationalists back then were pushing for Italian, French etc over local identities.

If you mean the kingdom of Italy within the hre well it was only Northern Italy and I’m quite sure it was just a geographical expression not to be intended as the “kingdom of Italians”. It’s not that the inhabitants of the hre called themselves “Romans”, it was only political, they all knew they were Germans. Italians who resisted Barbarossa named themselves the “Lombard league”, not the “Italian league”.

It’s this passage that I’m missing… To me it’s something like:

Italic tribes (antiquity, iron age) → at this point Italy is just the southern tip where Greeks created their colonies.

Social wars of the late Republic → Roman citizenship is extended to all people south of the po river.

Caesar and Augustus (early empire) → Caesar extended the citizenship till the Alps, Augustus finished the conquest of the Alpine arch and created an administrative division called Italia which is basically modern Italy without the islands. At this point tribal identities start to disappear like samnites, Etruscans etc and everyone learns Latin.

Caracalla and Diocletian (late antiquity) → everyone becomes Roman, Italy is not the centre of the empire anymore since Diocletian made it just a province among others so all citizens start to revert back to local identities to distinguish themselves. In Gaul for example those identities are still alive (Gaulish is spoken until the 6th century which is not the case for any native Italian language, you still see people identified as Averni, Senoni, Aquitani and other Gallic tribes after the fall of Rome) but not in Italy where Etruria is now known as Tuscia (eventually Tuscany) so they’re just Romans which becomes synonym of being Christians (not Aryan like Germans though).

Gothic war + Lombard invasion combo → Italy is broken apart for the next 1300 years, disillusioned with “Roman” emperors from Constantinople from a side and Germanic Lombards to the other. Roman identity lingers on cause Rhotari still issued laws based on ethnicity rather than territory (no nationalism yet) so Romans follow Roman laws and Germans follow Germanic customs. Didn’t help that Romans are Catholic, Germans are still Aryans for the most part. The segregation stops towards the 8th century cause Lombards convert and Liutprand unified the law codes so they start to merge but…

Charlemagne happens → “Roman” here basically stop making sense and they all identify as Lombards creating the confusion people have nowadays about Lombards being Italians. You don’t even see much Latin names anymore and a lot of Germanic ones which may mean that tables have turned and it’s simply more convenient to identify as a Lombard in everyday life.

Here goes the part I’m missing where you say they identified as Italians (900s/1000s) but I think they were either Lombards or local identities at this point.

Communes, Dante and early renaissance → Dante defined Italians in opposition to the Romans of his days who he didn’t like, tries to push for Italian unity by using the vulgar Florentine language but it’s the age of communes so everyone’s still very local. Then French and Spanish intervene so Italian unification is postponed as you said.

Risorgimento → many Italians couldn’t even speak Italian when Italy was created, they were still speaking their dialects but the government started a deep program of alphabetisation towards the end of the 19th century until the mid 20th century. If you’re old enough you may have had a grandma or great grandma who spoke her local dialect better than proper Italian or that would know all prayers in Latin (in the north cause the south had more Byzantine orthodox influence).

So the part where I disagree is that I don’t think there was an unified Italian identity between “Roman/Lombard” and the commune fragmentation but it simply went from Roman/Lombard to Venetians, Florentines, Milanese etc. unless I’m missing something.

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Triggers can be used to change the civ names, UUs, and tech trees for different players in each scenario even if all are Italians. No need to split Italy into city-states.

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