Two empty "unknown app" DLCs at SteamDB: the next 2026 DLCs?

I’ll go through your points one by one. Also because I think I didn’t explain myself very well.

Sicily and Magna Graecia were Greek, of course, but the rest of the peninsula was densely populated by various different peoples. These included the Etruscans, Latins, Umbrians, Samnites, Veneti and Ligurians, to name a few.

That’s all correct.

Rothari issuing laws on a personal/ethnic basis rather than a territorial one, that’s accurate. But “Liutprand unified the law codes so they started to merge” doesn’t hold up. He added to the Lombard legal corpus, sure, but he didn’t merge the Roman and Lombard systems on an ethnic basis. That split seems to have stuck around a lot longer than his reign would suggest.

I think that’s where I expressed myself poorly. Depends what you mean by “Italian” though. I don’t mean a national identity, just generically someone living in Italy, Catholic, no longer speaking Latin, with a shared history. Basically how civs are set up in the game. And that actually holds up reasonably well for the center-north by 900-1000: Longobards had converted back in the 8th century, and the vernacular had already split off from Latin by then. The Placiti Cassinesi (960-963), the earliest written attestations of it, confirm that.

One thing to flag on Dante: in the De Vulgari Eloquentia he doesn’t push Florentine as the unifying language. He criticizes it along with every other city dialect, and argues instead for a “volgare illustre” tied to no single city.

Small correction: it’s not “Byzantine Orthodox”. The Catholic/Orthodox split only dates to 1054, and the south was Latinized from the Norman conquest onward, so “Orthodox” is anachronistic here anyway. Rest checks out.

On the sequence going straight from “Roman/Lombard” to “Venetian/Florentine/Milanese”, with that minimal definition, I don’t think it’s really a contradiction. Being generically “Italian” in that sense and being locally Florentine or Milanese aren’t mutually exclusive, they’re just different levels, same way someone’s Bavarian and German at once. So there’s no real gap to fill. Local identity never went anywhere, it’s just that the broader layer was already there underneath it by 900-1000, at least in the center-north. And the term itself (Italians) wasn’t purely modern retrofit either: Liutprand of Cremona was already using “italico”/“italiense” as an umbrella term around 968, so the label existed alongside the description, even if only in elite/clerical writing at that point.

Actually, the point I was originally making is that around 900-1000 it was hard to tell someone born in Genoa from someone born in Milan, and I think that holds up better than my original Milan/Venice comparison, since Venice had its own institutional trajectory that Genoa didn’t share yet. Genoa at this point was still a minor town under the same bishop-count structure as Milan, both inside the same kingdom, same Latin church, same evolving vernacular family.

As for Garibaldi, he’s not the one either. The idea comes from Massimo D’Azeglio’s memoirs, but the memorable phrase (‘Fatta l’Italia, bisogna fare gli italiani’) that everyone quotes does not actually appear in his writing. Some historians argue that this memorable version was coined in 1886 by Ferdinando Martini, who paraphrased D’Azeglio’s original point. It was then attributed back to D’Azeglio himself.

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Yes, but that would be more for an antiquity game… also the Trojan War was already used by both AoE 1, as well as AoM and AoEO too…

Good point…

Hoping to get some new info this week. Might not happen though.

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Yes and ? I want the AoE2 version now ! With the historical narative we love in AoE2, without the magical beast what so ever from AoM. :smiley:

Once Chronicle chapters of Rome are drone, diving into the ancient greeks epics, egyptian-hittites wars, akadian empire, sumerian, sea-people raiding, are topic that they could cover.
Or they could do some renaissance++ content, I’d love to see some Napoleon campaign in a Chronicle format, or event Crusades. (Yes I’m a solo player :3)

Chronicle to me are more focused on the story itself than the gameplay. It’s like the Gameplay bend to the story needs ,where the vanilla dlcs are the opposite, the story bend to the gameplay needs, and I like both methods.

AoE2 campaign design are really the one that made me love the game, and no other RTS game ever gave me that vibe, and I tested MANY, like really MANY.


Today is the last planned calender date on the AoE2 event calender, so we can hope for a patch to drop next week, with some word about what’s to come this summer !

And I was just thinking, scandinavian _timber architecture doesn’t necessarly mean “Only Vikings”. With the codename “scand”, I really think the design will mainly be about the regional construction material, with some castle/wonder/regional buildings specialx for the sub-vikings with a more generic design for the set.
If we assume it’s their plan, then the set could be used to add some post-viking era civs, maybe Sweeden is something that will come one day (not saying in the next dlc, just relevant for the architecture)

That waiting for information is killing me, I want pictures to study !

Chronicles is after Troy. And if we want a more Accurate Trojan War, there are no direct mounted cavalry and the Trojans are played by Anatolians or Hittites

Yes, but in theory Chronicles goes from 500 BC to 500 AD, so they would have to make a version of Chronicles from 1500 BC to 500 BC…

Yes, but that’s kind of covered by Return of Rome… they should release DLCs for that…

Yes, but for that they would have to make a Chronicles of Early Modern History (that is, AoE 3 but in AoE 2), but I don’t think they want anything to do with that game anymore and will just leave it for AoE 5… Regarding the Crusades, they already made The Sultans Ascends for AoE 4, since in AoE 2 you already have several Crusades in some campaigns:

The Hautevilles: The First Crusade (1098-1099)

Saladin: The Third Crusade (1189-1192)

Edward Longshanks: The Ninth Crusade (1271-1272)

But we could see more Crusades in future campaigns…

Yes, something about the Kalmar Union (1387-1523) would be interesting to see…

Yes, currently in Chronicles it’s difficult to adapt the events of the Bronze Age, because there are many civilizations from that period…

Hu… What ?

That’s AoE1 timeframe, Chronicles is not AoE1, it’s narative content in AoE2, with the starting dlc beeing antiquity related. Nothing binds them to antiquity, their only oath is “solo narative focus”.

Or I missed an official post from them saying they’re doing only pre-medieval content.

Return of Rome is an AoE2 portage of AoE1 to have improved mechanics but still in AoE1 fashion. It does not defining any kind of content possible to cover with AoE2 chronicle at all.

Again, Chronicles key feature is Narrative, not Antiquity Narrative, so there is no limite to what they could achieve. It’s just a different more solo immersive narration system, portraying one famous conflict, or one famous commander per DLC so far.

Chronciels is not a timelocked content, BfG was a specific setup, Alexander another, Rome gonna be the next, but every DLC is not tied to others. Currently they’re hinting the “next” dlc topic at the end of the campaign naration but it’s because their original release plan probably already scheduled those content.
Every dlc campaign is separated in a way they can totally go for some bronze age content too.

The cavalry topic is not a problem, and from what I know Troy was a horse-related group, potentially hittites related, as we don’t have exact historical records of the wars. There is not just the famous story written by Homer, there is all the real hsitory of sieges and rebuilt of the Troy City.

We got some civs in AoE2 that have no cavalry, Aztec for example, so having a bronze-age greek / minoan / micenian / trojan / sea people themed Chronicle is definitly on the scope of what they Can do someday.

I mean come-on, the damn Trojan Horse ? How can you not think about a Chronicle arround that, with all the damn greek ships crossing the sea, and all those famous character name, the content is kinda already written, they just need to give it some polishing, some aoe2 flavour, and it’s a ready to dev project.

The Trojan Horse story is as famous as the 300 spartans standing, or Hannibal crossing the alps, or teutoburg battle, or alexander in india, or that insane kadesh battle where Chariots were the apex predator of the era, as well as Trafalgar battle under admiral Nsleon, or Napoleon’s Waterloo. That’s all the type of historical-romanced tales that can be covered, as well as viking sagas.

We’ll see where Capture age will go in the future, there is so many content they can do !

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We know that direct horse mounting wasnt available until like… maybe 900 BCE. It wouldve been lotsa chariots until then.

Luwians iirc.

Yeah, tbh I wouldn’t be suprised at all if they use this “scandinavian” architecture as the “barbarian” architecture that i’ve been wanting to see and extend it to the Goths as well as any future Barbarian invasion era civs and perhaps even a future Saxons civ.

Either way, there were no hoplites at the Trojan war

I think Italian was more of a geographical expression when used in 900s/1000s though I guess it’s open to interpretation and you may know something I don’t, I’m not an expert on the topic. I doubt anyone would think of themselves as Italian (not necessarily relevant how someone would identify but it’s something) and there wasn’t really anything you could point as “Italian” at that point. Vulgar/late Latin disintegrated into local dialects and Italian was created on top of them so it was still artificial, there was nothing culturally Italian unifying Italians. In the north there was the hre, then feudal anarchy, then communes. In the middle there was the Pope starting to create a proper state. In the south there were Arabs, Byzantines and Normans (and Lombard leftovers actually to add confusion). Italy was broken apart unless you want to consider only Northern Italy as Italy but then it’s basically the same as Lombardy (lega nord lol) and even then they were called Lombards rather than Italians and later they were named after local communes.

That said it’s ok to have a civ named after something that is not ethnical if it’s clear what it points to as in the case of Italians. Similar to Byzantines, it’s not a “real” identity but everyone knows what we mean when we say it and why they’re not Romans in the context of the game and that’s fine enough. The game is ethnocentric but it’s not always easy to draw the line, specially if you focus on premodern history.

Well the aesthetic frame is quite clearly one of Hellenism/classical antiquity, I mean the images for shared techs, the unit names, the skins etc. They can add new common skins and techs but at that point wouldn’t it be another game mode again? Same reason why throwing 3k in there would be as out of place as it is in the main game if not more. As it stands now I can’t see it going beyond the 3rd century AD.

I also thought about Goth beeing part of that norse architecture but Goths are a hot topic… Because they migrated SOOOOOOOOO MUCH that you can’t really define what is a goth,. I mean, WHICH goths are the one we play ? The one from baltic shore ? The one from germany ? The one from France ? The one from Spain ? >.<

So I don’t think giving them a Viking norse themed style would be relevant. And it’s more relevant for them to share the same architecture set as the Teutons, which originated from the same area, so to me Goths are fine with this set.

The architecture set will not be “barbarian”, the garrison flag is a Viking Raven, so it would make 0 sense to include in this set some non viking / scandinavian civs. Why that ? Because the very first reason why this garrison flag exist, is that Vikings are not relevant for the current West-European set they are in. When you move a civ to a new architecture set matching better what it is, you do not stupidly add some civs that would need to be moved again someday, if you see what I mean, it’s just money wasted doing that.

The current Vikings are more or less the Norvwegian.

Rus’ got the same identity crisis issue as the Goths, they moved so much during their history, exactly like Normans, that it’s difficult to put them anywhere, There is little chance the Rus’ are added, campaign wise there is enought material for them with Constantinople and the Slavs with Kiev.

Danes are basically the one that raided europa, Ragnar, Rollo, etc etc, instauring the Danelaw in England. Only concern about a campaign for them is that we already got Ragnar, Bjorn, Rollo missions in VnV, they are more custom scenario than historical accurates but having them part of a campaign is probably not the highest chance to occure. However, Danes can be featured as campaign candidate with the Post Lothrok era, with the Danelaw when they became partilly mercenaries for I can’t remember which of Essex, Wessex and Sussex king during one tof the mutiple conflict in britain about whoever should be king.

Sweeds were the last to fall to christianism from all the Vikings sub-groups, but I’m not sure seeing a campaign where you’re constantly fighting to survive, as a besieged, is relevant. Generally they do camapigns where you’re at least recovering abit from your losses.

Jutes are probably not viable as a Civ, but got some history to be related, they’re from the Danemark region so it’s more of a sub-group for a story rather than a Civ on its own. (Rus’ could be featured the same way, as a rename of the Viking during a Rus’ themed campaign without beeing a standalone civ)

Norwegian were, from what i learnt, not that much raiding. Don’t really know if their history is interesting enought for a campaign, but they’re technically already in the game, just with another name.

Angles are kind of a Sub-Viking group too, as well as the Saxons, and the Jutes. I don’t know their history enought to speculate if they are candidate for a campaign, but the little I know is that Saxons invaded England..

The interesting mess about England history is that … Ultimately, they are all Viking originated, the “Anglo-Saxons” are Angles and Saxons vikings who migrated. Danish also migrated. Etc etc. So it’s always funny to see the “We anglo-saxon will defend our lands from the barbarian viking invader !” As technically the fact they call themselve Anglo-Saxons says they ARE vikings too.


After some further research on the data mined info I mentionned few days earlier, I think we can dismiss all of them. Like nothing from the datamined topic is relevant I think, it’s more of some compilation of pseudo deductions / hoax / ideas, which hoever would have been cool but the Venitian / Karve / Snekkar leaks are not relevant.
But maybe it’s a move from Microsoft to burry the hints into “that was hoax”, idk.

However, as I never managed to get the real sources of those infos I’ve read, I think we can safely say they were not legit. (That’s sad, I wanted the venitian galley)


I’ve re-read some of the devs wording in the previous patchnote, and I found some “”“”“hints”“”“” yes, but they are not specific hints like saying it’s gonna be this part of the world blah blah. It’s more, they mentionned that some of the recent bugs with some units beeing invisibles and some other repported issues were due to a very low-level mechanics that was recently redone by them. Bascially, some recent bugs seems to be caused by some “under-the-hood” big modifications of the game core, that are not been revealed at all so far.

What I understand, as a programmer myself, of they’re statmenet on this, is that they’ve been working on a VERY big thing for many month already, and they started to port the core-code of that thing to come to the main game, without new content.

They also updated AGE tool last month, and there was a modification done to the RoR dat too. At release, RoR dat file had all the AoE2 unique units available in the editor, that is not anymore the case.

That doesn’t really tell us anything, except that they’ve been giving some attention to RoR dat file for the AoE1 version in AoE2, polishing it so it’s less messy than it was before. There is a possibility that this thing could hint that one of the two non chronicles dlc to come is some kind of … Dlc for AoE1 RoR version in AoE2. That has been very long since they added new AoE1 campaign content to their RoR DLC… And even longer since AoE1 received anything new.
I have no proof of this idea, but that could explain why there is 3 unkown dlc instead of the 2 we sould have anticipate. However I fhink if this is real, it’s not the next thing to come, and will be revealed by an announcement.


On the scheduling of Release, currently there is nothing in the schedule except the AoE4 dlc that is to come in the 4th quarter of the year, which is bascially Winter release.
Chronicle is probably gonna be for Winter too,.

So maybe we’ll get a dlc this summer… After all they promised big surprises, and said we had to stay tuned…But so far that tuned got nothing to feed on !


Last thing about the next dlc, we know AoE4 team worked on some viking architecture / unit design, and some Scotts. Money wise, sharing the 3d / texture / voicing work on two DLC for two different game is definitly something they can have done, but it doesn’t neccessarly mean it’s gonna be the next to come.
That AoE4 announcement without any date really intrigue me, and I hope we’re gonna have news for AoE2 soooon. I want teasing images !

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Honestly, i think there is the absolute need and the decisive time for a radical change in AoE2 civilizations.

As you talk about the Goths, it becomes clear, that many of the other civs are in fact ancest succesors of the Goths.

So I propose: We would need something like a Family-tree like order of the civs in AoE2, e.g. the Franks or Spanish originating from the goths. That should be the go to solution for the problem of a cluttered civ selection screen.

Cumans, Bulgarians, Aztec, Armenian and Vietnamese are pretty much “Trying to survive while besieged” Campaigns, and several Historical Battles and V&V scenarios too

It’s different, they were not loosing. I mean the defeat part is in the intro / outro, not during the gameplay.

Yeah but it’s still kind of a winning style, or at least it’s various, not all the time on the same place.

But I’ll take whatever they do anyway !


Main app getting updates, I really hope we’re gonna have some news soon, maybe a patch.

I’ve read some other previous patch notes, and it seems that they’re going to focus a lot on the console issues fixing for a time, but will keep that in mind globaly As the console and the pc version are not exactly the same, as in the code has to be done differently, it’s not the same base architecture logic, one is for keyboard, the other for gamepad, but some of you may remember the PS2 version, so it’s already something they had back in 1999.

According to those info I could gather on those patches, they’re saying that there is a very big “under the hood” thing going on for many month already, but it seems to be more of a technical thing rather than a gameplay thing. As in, they’re trying to improve some mechanics of the game rather than creating some brand new.

If we take a step back, they added regional monasteries, every civ castle, more and more regional units, elite unit sprites, sound modding for all unit without datamod, naval rework with some cannon-galleon variants for many non gun-powder civs, magonel variation, bombard cannon variation, and even older, ram-line variation, regional garrison flag, individual waypoints.

Of course some of those points are just legit new civs additional contents, but there is kind of a pattern in all of that. And the pattern I see is they’re trying to give as much uniqueness to every civ as possible, making some regional groups sharing units variations.

Based on this, we can then track back what content in the game actually does not feature that “regional vibe”, and the obvious one to me is Villager. The trade carts already feature some kind of regional variation, even on the dude model driving the cart.

Trade Carts

That means they already got some models for male dude as regional candidate, the texture too, so they just need to plug that to the animations rigging, give the tools, and the male villager is ready. Then they only need to make the female regional version, and it’s ready to go.

Of course there is no hint at all that regional villagers are coming anytime soon, it’s just pure deduction and observations but would make sense to be added someday.

But you can never really lose during gameplay, it is a game where the scenarios need to have a win condition. The last Aztec scenario was lost in real life, but they also retconed it in the outro; or Barbarossa, whose last scenario is absurd and pure fiction.

“Flee and keep at least x men alive”, that’s already in some scenarios. But yeah, I see what you mean, there is always that “Victory !” text at the end.

I say this because Chronicles is based on mod Romae ad Bellum, which covers that period of one millenium…

Yes, you’re right… many of us would have liked a similar Chronicles mode for AoE 3, but oh well, I don’t mind if they want to include an “Early Modern Chronicles” of 300 years from 1600 to 1900 for AoE 2…

I understand that Capture Age has been dissolved a year ago, so the Rome DLC would be the last one…