Two empty "unknown app" DLCs at SteamDB: the next 2026 DLCs?

Last year, on July 30th we got news for every planned content for the second half of 2025, including the first tease of Chronicles.

2 Likes

Nice, that was the thing I was looking for. The second half year announce period !

Sad it’s going to be at the end of the month… It’s far…

1 Like

Many would like a more standard campaign, with multiple scenarios telling the tale of one historical person or family.

2 Likes

Great opportunities for that with the Viking activity in Eastern Europe, the Balkans and the Byzantine Empire.

1 Like

Many updates on the main apps since monday, no dlc app update since last week.

Soon™


VnV app update 3h after my previous statment.

1 Like

Would be cool if the Viking DLC had a NorthAm civ like the Algonquians or Inuits. A campaign for such a civ can wait until there’s more NorthAm civs for a viable campaign, but they could feature as opponents in some scenarios.

(I know it can be done with scenario editor units like in V&V, but it’s boooring!)

1 Like

Actually this is a pretty cool idea to have on a Viking themed DLC.

But this would require a second architecture set, so it’s definitly not happenning. However they can eventually add some scenarios buildings / units related to that.

1 Like

Ok, good point about architecture. So let’s just hope for more scenario editor native American units for now.

2 Likes

I think they should instead do a Meso-North American DLC.

Iroquois, Lakota, Purepecha, Mixtecs and Zapotecs.

4 Likes

Exactly, I completely agree with you. Was ‘Byzantines’ also a term that just popped up, I don’t know, a century or so after the fall of Constantinople? After all, they called themselves Romans.

To be honest, I’m no expert either. It’s just that, when you read around, there’s often reference to a shared cultural, linguistic and religious undercurrent, whilst the spirit of particularism amongst the cities is in full swing.
It’s just that we modern men, along with a few other elitists over the centuries, can refer to that undercurrent as the bare minimum needed to say, ‘Ah! Italians!’. And that works within the context of this game.

Oh no, abbiamo nominato il gatto nero. Ora 7 anni di sventura / Oh no, we’ve mentioned the black cat. Now we’re in for 7 years of bad luck.

1 Like

Yeah, it is. They would be an archer civ, and could probably have free Crossbowman and maybe Arbalester upgrades. The Inuit invented wooden crossbows, which is quite a notable invention considering their remoteness and primitive technology.

2 Likes

Economical wise, it’s not legit due to The Last Chieftain beeing a south american DLC.

Always avodiing redundancy when you do DLC releasing.

I don’t think they overlap but that’s just my humble opinion.

2 Likes

I agree that it would sell far fewer copies than it could. I imagine they’ll want something that, in terms of gameplay, involves cavalry, siege weapons and that sort of thing.

I don’t say they do. And it’s not “my opinion on how dlc should be done” of course, it’s more of an observation, from me. I got abit of knowledge of how to video game industry works, as I’m indie gamedev myself, and when I tryied to produce my own games I faced the threat of “not having enought appeal” that would have cost me all the time spent into the dev.

What I’m trying to point is that, genereally, DLC style content tend to avoid having similar thematics in a row. It’s like a chemical process in the body, if you drink too often of a specific drink with an extra flavour, with time you’ll not enjoy that flavour anymore. Avoiding repeating the same design pattern in DLC for video games exploit the same body / brain behavior, avoiding routine fatigue.

As an AoE2 fan, I would not have any problem by them doing some similar thematics content in a row, but they can’t consider my love for their game as a general behavior. Especially for a game with such a strong multiplayer-related income.

If they would have pick north america dlc just after a south america dlc, they’re also restricting their own designs possibilities. As the goal is to publish news civs with new identities, new play styles, uniqueness, unseen mechanics, new audio speech voicing, and solo campaigns, it’s important to not do content “too similar” one after the other.

Think of it as more than a game, but as a Tool. They do research about history, about langages for the voicing, architectures, wonders, battle, technologies, doctrinas, etc. By that they surely have to ask some countries autorisations to access some things, or some museum, hsitorians etc. A country will be easier to convince if there is no “kinda similar” thing in the recent release, so you can use their Ego as a way to get access to things. I’m not saying they do that, but as a reality of today world, flattery is a commercial strategy.

So it’s not about overlapping, it’s about Hyping. By bringing a content different enought, timeframe wise, history wise, world-area wise, gameplay wise, to the players, you’re … What’s the word for that … When you make sure a garden is kept nice… In fench it’s “entretenir”, as in “keeping healthy” but it applies to living and non-living things… So you’re keeping your audience hyped, using their brain chemistery by bringing diversitty.

As it’s a today world way of doing, then we can definitly dismiss another purely America related dlc as the Next one. Not dismissing it as a DLC candidate, just not THIS ONE next to be released.

But in the backend, they could yes have picked this topic to be worked on at the same moment they started to work on south america dlc. To spare money, as there is definitly more in commun to South Ameirca and North America than to any other part of the world that could be inserted into AoE2.

That’s it, even if the content would be amazing, due to the simply proximity with South America, the dlc could receive less love than it could have it the release was just schedulled on a better window.

I think we underestimate how much neuron activation access to “Eagle Warrior go brrrr” gives people even today

1 Like

Besides the spectator tool, CaptureAge teamed up with Romae ad Bellum mod authors to create Age of Empires II: Definitive Edition - Chronicles: Battle for Greece and its sequels.[1][2]

Sumario

Summary

They have been involved on the CaptureAge tool and/or the in-game spectator for:

Additionally, they have worked on the development of:

They have also been involved in other components of the games, such as the Gauntlet mode and New Gods Pack: Demeter in Age of Mythology: Retold.[3]

Trivia

  • The level design of Chronicles: Battle for Greece was done by Sirak (Alexis Theriault) and Alkhalim (Lutz Hendrik Görs), as part of CaptureAge. In July 2025, they revealed that they were let go from the company.[4][5 ]

Tecnically, the Hautevilles campaign and the Viking scenarios in VaV were that…

Yeah, although i think they first do that for AoE 4 since AoE 2 already have several Viking scenarios…

Sure, Harold Hardrada (1030-1066)…the final of the Viking Age…

Sure, it official like The Forgotten in 2013 after the HD Edition was launched…

It would be interesting but as AoE 3 civilization (1540-1887)…

Yeah, that’s all for AoE 3 timeframe stuff…indeed you have various types of pirates as mercenaries in that game (classic Caribbean Pirate, Barbary Corsair and since The Asian Dynasties, Wokou Pirates) (you have Pirates revolutions like Haiti and Barbary States) and the mod Age of Pirates with more Pirate stuff…and for the Zulu you have the Wars of Liberty mod for classic AoE 3 or Age of the World mod for 3DE…

Maybe putting campaigns for Jurchens and Khitans too or only Chinese, Korean and Japanese campaigns…

Yeah, that’s fits better for AoE 3 as Maltese or as Hospitaller variant in AoE 4…

Yeah, for Balkans you have Croatians for Tomislav, Serbians for Stephan Dusan the Mighty, Vlacs for Dracula of course and maybe Albanians for Skanderbeg and his fight against Ottomans and Venetians…and sure, for an Alpine dlc, you have Austrians, Swiss and maybe Bavarians too…

It should be two separate dlcs and Lakota are from 17th century onwards…the Mississippians fits better for that, since they are the predecessors of Lakota and Cree civs…

Yeah, maybe for next year…

1 Like

Still waiting for when it will be revealed that @MatM1996 is actually a chatbot :sweat_smile:

3 Likes

Nah, they are in AoE3, but they definitly fits AoE2 timestamp.

The only question is, were they a Civilization, or just a group of crusader.

Hospitalier could be interesting to be the base for a civilization, I mean the hospital is one building we don’t have. You could also add the banks to them, as the first real banks were introduced for the crusades. It would be a replacement for the market, or a unique buildin like the caravanserai that would do idk what.
The hospital could be a replacement for the church, or for the university I don’t know enought the hospitalier lore / malta / st john lore but there is definitly things to be used for an interesting civ gaeplay.

Didn’t one of them ally with an Ottoman and a pirate to find the fountain of youth?