Two hausa bugs

:arrow_forward: GAME INFORMATION

in every game

  • GAME BUILD #: ######
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

First bug - faulami combact card cant be added to deck , when u try to add it , it cause game to crash.

Second bug- morrocans alliance description tell us arma garrisons tech is supposed to decrease outlaw pop cost by 1 and enable corsair marksman , it does enable corsair but it does not decrease outlaws pop count like it was suppose to do. making desert outlaws not viable for hausa late game . while shiftas card of euthopia decrease deseart outlaws pop cost properly as it says .

:arrow_forward: FREQUENCY OF ISSUE

every game

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: EXPECTED RESULT

  1. people should be able to use faulami combact card , itrs description should not be age 5 card.

  2. arma garrisons tech should decrease outlaws pop cost by 1 , as intended .

edit: added pic of the issue

Apparently the arma description is the wrong one, its not actually supposed to decrease outlaw pop

1 Like

how do u know ? are u from design team ? . may be they forgot adding string to decrease pop , becoz it make deseart outlaws unusable and almost every civ have a way to reduce outlaw pop count .

also hausa gets a merc and outlaw combat card + increased speed so even lategame they are viable

As apple linked , the devs said it is a tooltip error.

u have no idea lol , 15% boost cant compensate for two pop , u should try to play them bnefore asking , 15% base hp boost doesnt make 50 units to take on 100 units .

have u ever play merc, they are underutiliz3ed becoz of their cost and pop cost.

Yes but if you have both decreased pop and the combat cards, it would make them the single most busted units in the game, espeacially the new outlaws which cost the same as regular units and their only downside being that they cost more pop

This just means that Hausa has a stronger mid-game outlaw play while it petters off in the late game, it doesnt have to be the exact same option for everyone

2 Likes

Totally agree, let’s have some diversity in that not everyone needs the same upgrades

1 Like

do u even have any idea of their stat and what are the stat of others units in game ? how can they be most busted units with just one combact card ? they are descent late game but not even close to busted when u compare to other units. btw euthopia has both combact card and pop reduction card , still none play outlaws late game . becoz they are ■■■■ late game , even shittier when u have 2 pop unit with stat of 1 pop unit .

for diversity only u neeed to reduce their pop cost , they are not even worth looking late game right now , so its actully decreasing diversity in units.

The patch today corrected issue #1.