A decent amount of time has passed since the nerf to the Tzitzimitl changing its hero damage multiplier from 0.5x to 0.25x. I think it was an exceptionally bad change for them and would like to revisit it. Basically no other melee brawler myth unit has a 0.25x and it essentially forces them to be a raiding or use special and run myth unit like the yazi or raiju. Before it had the capacity to fight in the main army, but doing literally half damage to heroes means it simply can’t be used in any numbers as the slightest mismicro and they are essentially useless. The jorogumo was the only other melee brawler type myth unit with a 0.25x hero mult that I remember and it was awful on release. It got buffed to 0.5x and now it is a solid myth unit. Felt like they didn’t learn from that mistake.
Aztecs also lack that strong fighting heroic myth unit now as their other options are the ayotochtli for siege or the obsidian butterflies for use special and run. They used to do that well and its a shame it is impossible to do that now. If coyal has too much power it seems the great temple tech could be hit as that is the only reason people take her these days. The god power is quite bad after the nerfs.