Unbuilt enemy wall foundations prevent unit pathing from a production building's set waypoint

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 178524
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

A unit created from the building that has a set waypoint is obstructed by unbuilt walls set by AI. They are not even at 1HP but the pathfinding algorithm for the unit when it is created still respects the unbuilt wall for finding a valid path making the unit stop. A re-issuing of the command fixes it, but that there is a separate implementation for finding path to set waypoint after a unit is created is kinda ???

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST !

  • Less than 25% of the time / matches I play (RARELY)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!

Here’s the steps to reproduce the issue:

  1. Play against AI

  2. Somehow get it to place walls near where you’ve built a military production building

  3. Set a waypoint and have the units decide to just never move at all

:play_button: EXPECTED RESULT

Units are supposed to go to the set waypoint location or an approximation of it if that isn’t possible.

:play_button: IMAGE

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.