Unexpected unit pathing (moving in opposite direction)

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.59165.0 8211018

:arrow_forward: ISSUE EXPERIENCED

Ranged units move in the opposite direction to which they were tasked if they had been previously tasked to attack and chase an enemy unit. Tipically, they move first to the point where they started attacking and then to the point they are actually being tasked to move, even if these points are opposite to each other

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Start any game, and build a group of ranged units (10 units for example).
  2. Select the group of units and click on an enemy unit so as to task them to attack it.
  3. Make sure your group of units reaches the target and fires at it, then the enemy unit runs away from your units’ range, and your group of units starts chasing the enemy.
  4. After letting your units chase their target for a while, select them and task them to move towards the target they were following (do not click on the enemy to attack, just move the units). When doing this, the units will turn around and move in the opposite direction, approximately until they reach the point where they began to attack, and only then will move towards the tasked point.

:arrow_forward: EXPECTED RESULT

Units should keep moving towards the point the are being tasked instead of in the opposite direction.

:arrow_forward: VIDEO

Here is a small clip from a game against the AI

You can see at the end how skirmishers move away instead of towards the point they are being tasked to.


Has happened to me, has happened to Jordan, has happened to dave_hun.

You can see in this clip, 2 random waypoints magically appear.

Hi @MatDaymond !

Thank you for your detailed report, it was easy to reproduce it thanks to all the details provided!

We are now tracking this issue ^-^

Also thanks @anon642a for the extra footage!


@IkoKnight8151 are people still working on pathing?

@MatDaymond people use box formation and don’t go near stragler to avoid this.
Still this is an unexpected behavior which should be fixed imho, but I guess it’s really hard to do so.

I’m glad the report helps, and thanks for your work! :slight_smile:

Any comment of this seems to be fixed in the new PUP version?

1 Like

seems fixed now?


  • Fixed an issue where, under certain circumstances, units would first move towards the opposite direction as commanded before then moving to the intended target destination.