GAME INFORMATION
-
GAME BUILD #: 101.101.51737.0 7126076
-
GAME PLATFORM: Steam
-
OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
Ungarrison option fails to appear when TC is garrisoned.
FREQUENCY OF ISSUE
-
50% of the time / matches I play (FREQUENTLY)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- select a group of villagers and command them to garrison the TC.
- while the villagers are walking towards the TC, spam the ungarrison button or hotkey.
EXPECTED RESULT
After each villager garrisoning, the “ungarrison” button should appear on the UI and clicking it or using the hotkey should ungarrison the villagers.
IMAGE
I’ll add here suspected cause. There is a short delay between a villager entering the tc and the ungarrison option becoming available. When a large number of villagers are garrisoning and ungarissoning in quick secession, this delay might be causing a race condition or experiencing switch bounce.
erm… what do I do now this is just being ignored?
It’s patently a bug.
It has gameplay consequences.
It screws me over quite often.
I filled in the bug report as best as I could instead of just posting some rant.
I included a video
Hello? Devs? Can you acknowledge this at least? If you think it’s fine tell me why?
I was able to reproduce the bug after some attempts. It happens also to castles, so I guess every building that can garrison units is affected from this.
My findings / assumptions:
If the ungarrison-button is clicked “simultanously” to someone entering the building, then the ungarrison-button is not present as long as:
- no new units enter the building
→ if a unit enters the building while the bug is “active”, then the ungarrison button appears again (unless the bug is triggered again)
- the corresponding building is selected
→ when I unselect and reselect the building, then the ungarrison button is again visible
btw: clicking on the little unit-icon still works to ungarrison the corresponding unit
- Castle that has units garrisoned but has no ungarrison button:
- This screenshot was taken shortly after. All I’ve done was deselecting and reselecting the castle. Now the button is available. Might be useful information for devs to reproduce:
1 Like
Hey everyone,
thanks a lot for this report, we are tracking it now!
have a nice day
1 Like