Unique ways to buff units in the future

I’ve been watching updates about the new AOE2 DLC that is coming out. I’ve specifically enjoyed how they give unique bonuses and encourage mixing unit compositions (like General type units and different infantry). Much of it reminds me of AOE3 (shoguns and Auro buffs) but it got me thinking of more ways this could be done in AOE3 to spice things up. Right now, most cards that affect unit stats are straightforward, giving either more attack or HP. The same goes for most unit upgrades–but this has been charged with the “recent” change to the royal guard upgrades to European units. Now some give attack speed, more resistance, more range, etc. Most of these are small but they (IMO) make the game a lot more fun. So I hope here to make a list of the different ways units can or could be buffed:
+attack and HP (standard),
+specific attack stats (range, siege, hand,),
+speed,
+resitance
+range,
+attack speed,
+siege range,
+AOE damage,
+charged attack,
+promotion bonus,
+deflections,
+aura (attack, hp, speed, etc.),
+los
+multipliers
+mounting/dismounting.
There are probably more but this is a pretty good starting list I think–you certainly have a lot to work with and I think mixing and matching some of these could make for some really fun play styles. A few examples:

  1. Spain’s card “Spanish Square” gives +10% ranged, melee, and siege resistance to pikes. This is fine but little used in my experience simply due to how little pikes are used that late. It’s not bad but I think there may be a way to make it a bit more spicy. “Spanish Square” now grants ranged HP to Pikemen, Roderleros, and Musketeer when they are nearby. So Pikeman by himself has 0% rr, pair him with a rod, now he has 5%, pair him with a rod and musketeer, and now he has 10%–it wouldn’t stack more than that. What this would do is encourage a never-used combo of Pikes, rods, and Musketeers (of course you would use other units too). You might have to put a cap on how many nearby units a single one would buff tho (so 1 pike doesn’t buff 50 musketeers).
  2. Russian card “ransack” gives +50% siege to infantry units. Very good card that doesn’t need changing, but just to follow the idea of mixing and matching bonuses…“ransack” now grants +30% siege to infantry units. Grants 5% attack and speed to nearby infantry when an enemy building is destroyed. This would encourage some wild dives and the use of mortars and siege units, which could be fun.

Neither of these is necessary but there are just a couple of ways I thought the idea of mixing unique bonuses could be applied. Let me know what you think.

2 Likes

Yeah, i love that. It opens up so many possibilities

But i think devs agree with you anyway ^^… in the last patches they changed things up a bit
German skirms got faster firing for their guard upgrade,
Strelets and carbine cav got range, Samurai got siegerange, french musks got promotions,
and uhlans got more range resistance

2 Likes

Don’t agree with samurai getting siege range but I like those other changes XD

What is a unit heals HP every time it kills an enemy unit? Bit magical i know.

Romania vampire revolt? :joy:

tbh, would be kind a fun if devs added this as a romanian card

what if when a unit is killed it boosts the rof of nearby units?

A sort of “I’m not gonna make it, take my ammo” xD

Keeping things simple is easier for balance. This kind of buffs should be reserved for weaker civs due to poorer economy, lack of unit role or something similar

I like the spirit of this idea but not the specifics.

What I’d like to see is a group resistance bonus for pikemen by default and Spanish Square could either improve that, or widen the benefit to more units. So something like the following:

Pike Square Ability: Gain +0.75% melee resistance for every nearby pike unit up to a max of 20 units (so +15% max)

Pike units should have this ability by default. It could also be a way to make a niche for a European Arquebusier as an archaic kind of skirm that has this ability so it gets strengthened by nearby pikes. Then there’d be good reason for some pike and shot tactics.

Spanish Square could be made to buff the ability even further to something like +1% melee resistance for every nearby pike unit up to a max of 25 units. And maybe some extra health on top of that or applying the ability to other units like Musketeers.

I remember in WOL serbian units would get attackboosts if their friends died around them