"Unit Architecture" ; the Regional Skins question

First, there are a few inconsistencies which should be fixed in general, like regional monk skins for example. Meso civs already have a unique monk model and all the other monk models are indeed in the game but they are not used.
Other inconsistencies were already discussed in this thread:

It would strongly support regional architecture or unit skin DLCs as long as they are completely optional and client sided.

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