Unit pathing when fighting units close together/standing still/square formation vs palladins/melee units

The AI appears to have trouble beginning/maintaining consisten attack against this formation in large/medium numbers
29 Teutonic Knights, 21 Hand Canoneers, 10 monks, square formation, stand ground - fix this issue with this formation specifically in how the pallladins/melee units attack it and perhaps the pathing of units like the palladins will become better overall

This post is meant for both the discussions and the bugs section