Hey everyone.
As I was working on custom scenario about roman history back in 2017, and soon again with chronicles release, I always faced dilema in my ideas. Today I decided to share my ideas and also starting a topic to see how other AoE2 players would handle the idea.
For those not familiar with ancient time warfare, Phalanx were a type of “combat formation” mainly used by macedonians, but not only. The idea of that military unit was to be a very tight pack of soldiers using very long spear, flashing face to face against enemy phalanx. Discipline was crutial, as every men of a Phalanx was meant to act as part of a big whole forming that very same Phalanx. The formation was square shaped, and the first lines of the square had their spear toward enemy, while backlines had their spears upward. The strength of the Phalanx was in this spike wall, making it virtually impossible to approche without exposing to the forest of spikes from those very long spears called “sarissa”.
Now let’s jump to Age of Empires 2. We have many units in the game featurings spears with high range attack, such as steppe lancer, kamayuk, ghulam, hoplites, and maybe others I forget. But none of them behave like a phalangite unit, as in the power of the phalanx is in the tight square formation. Hoplites recently added by Chronicles tend on the phalanx style warfare, by giving bonus to nearby hoplites, but it’s more on the Defensive side. Starting there, it would be easy to give a Macedonian Phalanx unit an hoplite-like mechanics to boost, let’s say, their damage based on the amount of nearby phalangists. So strength wise, the game already give us what we need.
So where is the issue ? Basically, the phalanx had one weakness, it’s lake of mobility. Once spears were pointed toward enemy, at least three row of soldiers, at front of the square, were totally rotation locked, physically, due to how the formation was meant to be. Sides of the formation was extremly exposed, and most importantly, nearly unable to attack anything approching their flanks.
Now abit of gameplay theroy. Using multiple reskined Kamayuk unit, altering their “formation category” to be able to have 5 line of kamayuk, I managed to mimic a phalanx looking formation. Instead of having my 60 Kamayuk in a “line”, I had 5x12 Kamayuk in “line”, forming a “column”. This looks extremly phalanx like ingame, but here is where the REAL problems comes:
- When you approach a Kamayuk “column” formation, their 1 tile ranged spear will destroy you whatever side you’re attacking them.
Age of Empires 2 actually features a “rotation” mechanics, but is not currently applied to infantry units, it’s for Trebuchet-like unit for them to “rotate” before attacking, and I did not manage to make it work on infantry.
So here is what this topic is about, knowing we can boost attack based on nearby units, slow down units movement, switch unit (ratha/immortal mecanics) for stat changes…
How would you bring balance to a Macedonian Phalanx unit, to represent their “Flank Weakness”. The idea here is not to say “we need the dev to code something for side defense”, but more to share reflexion on how every of us would imagine to balance a unit meant to represent Alexander’s famous Macedonian Phalanx ?
My personnal opinion for now is that, my brain is matrixed at the “game dev level”, only seeing my failures to imagine a way to balance that without hardcore game core modification. So I’m curious to read ideas of other players on how they think those goals can be achieved with current game mechanics:
- Foward strong attack capability (range / aura ?)
- Slow movement while “deployed” (combat-ability value 64, aura task affecting self as Monaspa, with a below zero multiplier to reduce speed depending on surrounding phalangists, would require a Ratha-like transform between deployer/undeployer sarissa)
- Side very weak defense and very low attack capability (no idea)
- Weakness to “flexible” unit, especially romans triplex acies / legionariy (Eagle-Like armor type that regular swords units would have big bonus against ?)
And of course if anyone find an easy way to balance that idea, the day I make a scenario about macedonian, credits will be given !