Units ignoring new commands and performing former (old) tasks instead

:play_button: GAME INFORMATION

  • GAME BUILD #: 118476
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUES EXPERIENCED

Formerly grouped units moving on their own trying to finish an older task even after being commanded to do differently with a newer action separately (without being part of a group anymore).

This happened when testing a simple custom map with the Scenario Editor through the Return of Rome game mode.

:play_button: EXPECTED RESULTS

Units should ignore old/former actions once new commands are used, with more reason if it’s the stop command the one being triggered.

:play_button: ADDITIONAL NOTES

I don’t have a video nor a replay file, but felt the urge to report this issue still since I found it very serious.