Units Killed and Razings Attributes for Player 8 are same as Player 1 when used in trigger's Short Description

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 113358
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
This issue occurs in the scenario editor. When using the “Units Killed” attribute for Player 8 inside the Short Description field of a trigger (using <Units Killed, 8>), the value displayed is the same as Player 1’s “Units Killed” attribute (<Units Killed, 1>). I have not been able to properly display the value of Units Killed for Player 8 this way. The same occurs for the “Razings” attribute. There may be more attributes affected, but these are the ones I have tested.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Create a new custom scenario using the Scenario Editor.
  2. Add a unit for player 1, preferably a strong unit that won’t die easily (i.e. Paladin).
  3. Add several units for player 2 close to player 1 unit, preferably weak units that die easily (i.e. Militia).
  4. Create a trigger. Set it to Starting State: On, Loop: No, Display as Objective: Yes, Display on Screen: Yes. 5. Add the following Short Description:
    P1 Kills: <Units Killed, 1>
    P8 Kills: <Units Killed, 8>
  5. Add a Condition to the trigger: Conditions List: Player Defeted, Source Player: Gaia. (this just makes sure the objective is not marked completed on start)
  6. Test the scenario as player 1.
  7. Repeat the above with a weak building for player 2, using the Razings attribute (<Razings, 8>) in the Short Description field.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Units Killed and Razings for Player 8 should properly display.

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
https://file.io/lvlJa1RseGQI
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1 Like

Hi @BravePJMaster
We are already tracking this issue, thanks for the report!

Yep I reported this months ago.
All attributes displayed by player 8 just mirror player 1 for some reason.