Units Pathing between locked enemy diagonal gate and woodline

:play_button: GAME INFORMATION

  • **GAME BUILD #:V 101.102.24724.0(#90260) 11771158
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

Units pathed from production buildings or when selected attempting to enter through a tile beside a locked enemy gate and a woodline with a tree behind the diagonal connection. There was an open entrance the whole time beside the gate.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 50% of the time / matches I play (FREQUENTLY)
    Have noticed issues with gates earlier but this one was game breaking

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. I guess build a diagonal gate on a woodline, lock gate
  2. Have a gap about 15 tiles to the side of the woodline
    3.Path units to other side of gate and watch them walk into gate?

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.





:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

MP Replay v101.102.24724.0 #(90260) @2023.07.27 212630 (1).aoe2record (4.0 MB)