“Siege Weapons with multiple projectiles will miss gates and towers”
Here is the fix for this:
- Remove volleymode.
- Set aimbonus to 0.
- Explanation: Volleymode explained [modding]
Sometimes they also missed normal walls.
Siege Ships got a 3.2X multiplier against Gates in Patch 2.1 despite of they don’t have this problem. Projectiles make dust, but they do the same damage against Gates and Walls without this multiplier.
I also fixed this: “Walking out of LOS of a TC changes the statue on the TC to the Isis texture.” and many other visual bugs in Minor Bug Fix mod.
As far as I remember this has been fixed already, but it’s missing from changelogs:
“When repairing buildings and using the restoration god power, the building may jump to 100% hp”