Up-to-date RTS Economy and Base Build for AoE4, a possible task ?
Well there is a rumour for a soon reveal and I kind of concerned,
shortly after showing first pics, it will be simply too fast released
and all RTS developers in last decade kind of did forget to make a functional up-to-date base build economy.
Let’s define first this mechanics, so “economy is about gain the resources to buy units and build buildings.”
Problem with RTS games today, at their very, very foundation its just not fun to play them, you are always reminded how older games had there a better design. Each time I try a new RTS, I just return most of the time to something made in 2D era, simply because those games have a better base build.
Literally, after RTS changed from 2D into 3D, they simply mess up Basebuild.
1- most games simply don’t provide you with necessary supplies
2- most games simply don’t provide you with space to build your base
3- most games simply don’t provide you with a building variety,
to make it an actual part of the gameplay
I don’t see how “unit combat mechanics” alone are supposed to drag people interest into a genre, that was founded around actually build a large functional infrastructure.
Problem is, we have simply on one hand people who are bad at play games and them have too much influence on it.
Sure we have also the pressure to cut cost and make games simple,
but fighting with controls to find space to place ten or twenty immobile objects and wait in-between several minutes, is for somebody used to play RTS simply embarrassing.
Each RTS that included base build, was just bad at this, here simply a list of my observation:
2017 Halo Wars 2 / 2015 Etherium
—no free base build
2019 Re-Legion
2017 Sudden Strike 4
2016 Homeworld: Deserts of Kharak
—no base build.
2017 SpellForce 3 / 2017 Warhammer 40,000: Dawn of War 3 / 2018 Empires Apart/ 2016 Kingdom Wars 2: Battles/ 2015 Grey Goo
—does build up extremely slow
2019 BANNERMEN / 2019 War Party / 2018 Forged Battalion / 2015 Act of Aggression
you run fast out of resources.
How can’t developer notice that you deplete everything after 30 min ?
For some reason, they all kind of fail at this challenge.
It does run so wrong for so long, will AoE4 figure it out?