Upcoming Balance change

Yeah I thought about it a bit. And I think it actually synergizes very well with the double TC play.
If you want to make double TC you want to wall early and not too close to give space for your eco. But you also will set up a big wood eco to make farms. Both of this synergizes very well with quickwalling tools like that much cheaper stables. And yes, I would make mostly stables. Because the only thing that really threatens that kind of play would be siege. To snipe siege you just make some scouts while preparing to go up or already going up yourself.

And then with the better steppe lancers you just spam them once hitting castle. As you already have set up the food eco it’s the natural transition also reflecting how fast SL can snowball. As you should be way ahead ecowise, SL could make the deal for you. (Yes SL snowball better than knights)

It could turn out to be completely broken. But it’s indeed hard to estimate already, as there are so many soft factors involved.

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I would call FU arbalest with gold discount a mediocre archer civ.

And I don’t deny Lithuanians would be an acceptable pocket, but what i don’t understand it’s why they need to have 4 relics to be at the same level than franks, than got all their bonuses for free, and a Far better eco

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This so much is at rhe core of my complaint about the Lithuanians changes

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Its a good bonus but you will probably save more by mid castle age with the japanese bonus. You seem to be overreacting honestly

Well, not really. Now you can put a tc and an stable pretty much at the same time, in feudal age. It might be too strong

Yes I agree that Cumans nay end up being too strong. However I think that the bonus is fairly meh on itself.

Personally, I think -50 wood on all military buildings would have been a bit more balanced since it both helps siege and its in practice weaker.

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Because lithuanian paladins with 4 relics and no blast furnace will still beat frank paladins. It’s 13 hits to kill a frank paladin vs 14 hits to kill the lithuanian paladin. 3 relics makes it 100% even. 4 relics used to be 12 hits.

And as a pocket it’s possible to mix leitis and paladin. If the door opens up for leitis to be mixed in with the paladins, leitis+ paladin will clean up paladins. A 2 relic leitis will kill a paladin in 9 hits (10 for franks) if it gets buffed to 16 attack. It takes 12 hits for a paladin to kill leitis, while costing more.

A good lithuaninan pocket has more tools to he useful than a frank pocket.

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Except the frank player is going to reach paladin first so it doesn’t mean much. Literally everything is streamlined for the franks player.

No. It’s not. There’s a reason you don’t see leitis in team games. Archers straight wreck them. 30 shots to kill. Half what a paladin takes. A good flank will focus fire them down with ease and you’ve just wasted all those resources.

If this was true franks wouldn’t have double rhe pick rate of lithuanians right now

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On that I agree, in fact I would have installed just nerfed the relic bonus at +2 or +3.

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If it was nerfed to +2 it would be a terrible bonus.

Nah, it would be a decent bonus,mosttly because you usually want 2 relics in either1v1 or tg

+2 attack you have to work for while teutons get +2 armor for free?

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I also agree with this. In fact, a lot of us wanted this for Italians or just a new civ long ago. This would be better without neither being OP (in some situations) nor being weak.

This type of response ignores statistics/formal logic to such a large degree I don’t even know how to address it.

The short answer is that a good lithuanian player would still be able to kill arbs with fewer paladins only using the leitis to counter cavalry or siege. No good player allows a unit to get countered unless forced into it or making an error, regardless of unit. I’m not even sure why you would think your points here were remotely plausible. It’s basically throwing out properties of a joint distribution and making up new ones.

Burgundians also get paladin before Franks and can also be streamlined. Clearly this is an insufficient criteria.

Pick rate is not indicative of balance as much as win rate, current win rates are balanced and the difference for the change is 1 hit to kill less. There’s also a ton of confounders with pick rate.

I mean no one who is being intellectually honest could use your response as evidence at the margin even if they wanted to.

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I agree… I expect a buff of the relic bonus, or at least making the cavalry generic. Maybe a bit more complicated, but buffed.

Maybe something like this

  • the first relic gives +2 (maybe just +1 in castle)
  • then +1 every other 2 relics
    Then:
  • after just one relic, the paladin is equal to a fu one
  • after 3 relics, you get +1 over a FU paladin
  • after 5 relics you get +2
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getting 2 relics is usually not hard tho. The argument " u can lose them" doesn’t count as well tbh. When u lose them u are probably dead anyway

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So why don’t we see pros doing this?

Is it hard? No. Is it harder then ā€œfreeā€? Absolutely. Also I’ve seen pros shut out of relics before.
also. The fact that you can lose it is already a large downside no other civ has to deal with

Franks win in winrate too. So clearly superior paladins (according to you anyway) doesnr mean much does it? And next patch that lithuanians win and playrate are both going to drop and franks will go up

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But unlike teutons and franks you have hussars…and now you would even have really strong hussars.

Because no matter what you say, in most of the games you will never be able to full produce palas…so yes, this does matter.

Giving them back the tech and set the relic limit on 2 would be therefore a good compromise.

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Which don’t matter in a team game. Which is where everyone has a problem with this change.

In team games you’re very likely to see paladin. What you rarely see is trash units

And I think if it’s fair to cap rhe relic at 2 (which would be a huge castle age and beyond nerf) they should absolutely be given a buff elsewhere.