ikr how broken it will be on elephants. however first you NEED elephants and a castle, archers civs easily destroy you before that, no reason to argue about this tech if burmese cant even get to it
Then the argument should be making their +1/+1 armor more viable. Which is exactly I proposed +1Pa for BE as a new civ bonus and replace Howdah with some thing else.
Now it is not researched or completely broken. Also donât forget about TG. You will easily get this tech there (it is even a castle age UT) and melt the archer. Halb+Monk donât shine in TG that much compared to 1v1.
definitely would be better
not that broken, archer civs in team games were already going halberdiers vs elephants, never went full archers. If this change is like REALLY broken, then its a problem with elephants rather than the technology
It is both. This is exactly why the techs nerfed down to +1/+1 from +1/+2 long before DE. And now devs are playing reverse UNO card.
cumans have no bracer
I highly doubt it. Itâs not like balance changes are some huge secret. It wasnât a leak; they just accidentally set the post live too early. You can see on some posts that the date is earlier than the day itâs published, so they clearly write them in advance.
One interesting thing about the gunpowder buff. Their bullets now moves faster. This means a huge improvement for arquebus HCs, since now they fail their shoots because ballistics calculate the trajectory according to arrow speed (and not current bullet speed).
Beware portuguese HC.
But they move faster. And in castle age their CA will be the same as other civs ones. Lets see what pros do with them
Canât agree at all. With this bonus they will more likely become a full cavalry civ. Scout â Knight â Paladin if they go for feudal play instead of 2x TC boom. For 2x TC boom, late castle into 3 stable maybe even 4 stable knight â paladin. In that way they will have strong FU Paladin army with 5% speed in imperial. No need to rush to end the game early with Kipchaks.
Whatever they do Iâll always go this route : Scout â Knight â Paladin. Pros play with them like they donât even know Cumans have Paladin with bonus.
And maybe Turks as well. It affects Janissary (and Conq but I donât think Conq will be that stronger) too.
Burmese: At least a try but wonât work I guess. Elephants simply arenât a good unit for 1v1 in current state.
Chinese: Sure, why not.
Byzantines: Finally. Not game changing but helps a bit defending.
Cumans: Seems really random, weâll have to see.
Lithuanians: Like the idea of making it harder to just play knights from castle age onwards. However, what I fear is that against that background people will only go more all in in castle age. Still Leitis and skirm will be an insanely strong composition in imp so letâs see.
Malians: Very good thought process. Take away something of their bonus packed early game and help their awkwardness late game instead.
Sicilians: I like extra stone but the new UT is a bit uninspring and potentially op. Better would have been to add thumbring and last archer armor. Having an open tech tree is the solution to fix the civ imo because your opponent cant simply tech into counter units. Also first crusade still has no reason to be in this game. A unit should be good by itself and not by some â â â â â â tech that spawns x amount. Save that stuff for aoe 3 or 4.
For the same reason biggest disappointment is that flem rev is still in the game.
Most of them are nice except Lithuanians. I donât think itâs necessary for Lithuanians to lose Blast Furnace. Lithuanians will not become too strong even if it has both Winged Hussar and Blast Furnace.
It is a good news that the news has been deleted. But is that really a leak or just sbdy did a fakenews with a broken link ?
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Boost Lithuanian would really not be acceptable as they already have the strongest cavaltry of the game.
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For Cumans it could be interesting buff for rushing FA
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For handcannonners, I am very septical. Infantry civ will have litterally no chance against canon powder civilisation like turcs.
depends on how good HC will be. Rn they are almost never a good choise.
Furthermore HC are only avalabe in imp and before that is a lot of time
I am just curious whether it will affect Conqs in any way. Spanish civ has gotten much worse since voobly era, so I am hoping this will help them a bit
spanish feel a bit a one trick pony with conqs. I hope they wont become even better at that.
They do need some type of buff but not to the conqs, they are quite balanced but are in a F tier civ
At least their imperial age is buffed thanks to the HC buff⊠remember that they have a gunpowder bonus, and HCs and Cannon Galleons were recently buffed a bit.
Well Spanish were kinda good with tower rushes, but tower rushes are currently kinda dead, Conqs got a major nerf with the armor class. Didnât receive anything useful in return for these nerfs⊠I mean better missionaries, but lol, that unit is basically a meme.
yeah i think conqs are fine, but since spanish do not have much more going for them, the civ feels bad.
Just a small eco bonus will make them fine
That would work, but it would be also pretty boring⊠it would be nice if tower rushes were made more viable. And the conq buff indirectly via the shot speed will at least offset the armor nerf a tiny bit.
i get the devs with the tower rush nerf. Low elo ppl cant handle it well and discourages them to play and that smt we all do not want.
I also saw an argument once that when a counter to a strat is to do the same strat, its unbalanced and i kinda agree with that
then time to remove scout cav from feudal age⊠(i dont agree with this style of argument)
Low elo cant handle early aggression in general⊠so that probably isnt a good reason for changing game balance. Best would be just to make sure to add/keep civs that are strong at defending/surviving early aggro then