Just sorta realising now that hausa doesnt have a Town militia card equivalent but do have these
so I am thinking maybe as an anti-rush tool we can merge these together and maybe allow them to send a tower so that hausa can have like good in base defenses to hold rushes early
technically the text of the fortification card says any units garrisoned improves damage so I am thinking more that it allows for an in-base tower that vils can garrison in to increase damage, almost a way to provide the damage that Town militia would provide to the TC but to the towers instead
on the mass levies- yeah maybe the card could also reduce their cost or change it to food and coin like normal units
i think its also bad in its current form mostly cause it has no short term effect since most of the time you dont have a tower but from testings its exactly as described, every vil gives 10% (ie 3 atk) to the tower and the max stat is kinda funny, impractical but if it gives a tower as well its good early defense that allows hausa to get more damage then otherwise with just the tc
my general build with hausa typically features a watch tower, but shipping a card for a few extra dmg that comes at the expense of vills feels very difficult to justify.
I’d somehow almost prefer if the card just buffed the dmg of towers outright, I don’t think any civ has an age 2 card like that so it would still be unique and fit into the empire building design of hausa.
Axe Rider and Takola Soldier LOS ought to be bumped up to 15 like all other hand cav instead of current 12 to make up for the nerf to Bow Rider raiding potential.
that is also viable, a general buff to heir static defenses might be interesting considering it might also affect the palace
for the build to involve towers I think that has to be either a hausa age up or songhai which i think kinda limits prospects and builds.
with the recent change to berbers I have been finding myself going more into that direction and you are kinda vulnerable doing that which I think the tower card will help against rushes there
I actually use the Moroccans and grab the tower tech there off the palace+300 influence card for double defense and lots of options, but it would be a really interesting card for helping build all your universities, palaces, tcs, etc.
ah yeah the morrocan option, that used to be so good for the age 2 skirm I have just completely forgo that, tbh if they allow that morrocan tech to also reduce the skirm pop by 1 that would equally solve the problem.
You guys can continue to play legacy esoc patch where ottos are the the bottom. And remember, DE was released with ESOC in it too so till the rework, Ottos were at the bottom clearly.
I will not try to reason with anyone here after I see nonsense hate against ottos in this forum. Due to their free settler mechanic, or easy gameplay, players hate it absurdly a lot. This is not fair and and this mindset cant provide healthy feedback/comments.
I remember H20 casting a considered special all because a brit player managed to beat otto due to extreme prep and very high level base building, thats what it took to beat otto
haud was even scarier in some regards but against haud you also didnt face the 5 mamlukes
all of those units have setup animation which affects their actual performance in combat. Even if they have target lock they still actually have to complete their animation, and by that time alot of their units would be dead from an instant volley
there is a reason why the yumi is considered to be better then all three of those units even though it has technically less dps and why longbows require very good management
Also I think fulani 1.75x is a good spot. Most other archers have 2x, or can be upgraded to 3x, like chu ko nu, or 2.75x of jungle bows. So 1.75x is not very impressive
sure but that doesnt actually matter in most games, people will just pull back or push you to force you to move, negating that standing advantage
they basically out perform everything but the yumi in age 2 with very good micro, speed and range.
but think about the other units you have listed - the archers that have x2 have shit animation, the upgrades only come into age 3 and for the jungle bow actually have a cost and the units themselves have drawbacks ckn cannot be massed indivually and the junglebow relies on its poison damage