Parthnan was truly ahead of his time.
I dearly miss him and loathe those that bullied him into oblivion. (not pointed at you specifically)
He is still the poser I spent most likes on
Parthnan was truly ahead of his time.
I dearly miss him and loathe those that bullied him into oblivion. (not pointed at you specifically)
He is still the poser I spent most likes on
Whose parthnan? (20 characters)
Yes his balance threads actually make sense. I donât know why everyone is saying he was âCRAZYâ or something
Parthnan is among us.
I think unique unit plays might become more feasible for tg. For 1v1, other non-meta units might be seen more often and some strategies like a small boom into late castle age long swords + pikes/skirms might not be a completely terrible idea.
Sure that was truly the reason of why was ahead of his time (and then being banned several times).
Just out of curiosity. On what maps would you not make Arbalests or are very rarely seen?
Well arb you indeed see on a lot of maps except for something like super open maps like atacama snd land madness I guess or simething like bf (unless youâre britons).
Thing is even on arena where arb is a good unit your time window in early imp is rather short. If you remove that one or max 2 min window to push due to nerfs that could (just an assumption ofc) reduce their use heavily.
Again I agree the unit is somewhat overused because itâs so strong early imp but balancing one of the core units of the game is super delicate. I think if you rather address stuff like pathing issues for melee units or continue to slightly buff less used units this is the way safer way to go for it.
By the way, the app âaoe companionâ now despicts these statistics as a feature. Congratulations.
I agree that archers in general are a bit overrated. Maybe it comes from the feeling that micro revards you more with them. But itâs a macro game still, especially on open land maps with a lot of areas to cover.
One thing to point out is that archers are the strongest unit in feudal cause there are no early knights, so archer opener is always more appealing in general than a scout opener.
Often the discussion only goes about the openers, but itâs also important to see what the followups are - and even if a knight civ tends to open archers that doesnât means knights are bad or archers OP or whatever, itâs just the reflection of archers are the strongest units in feudal. And knights the strongest in castle age. The game is designed around these powerspikes.
The question is if there is a world where we could get a next powerspike in imp with a heavy infantry unit - this would also potentially increase the general viability of arbs + HC on open land maps.
I promote this idea for a long time already and whilst I think the militia line isnât sufficient to take this role I think there is potential to implement this.
@Geojak92 Watch Saymyname vs TaToh and see how OP Teutons are/s
this is more a showcase of how OP the Tatoh curse is
got a link to the video of it?
edit nvm found it
I think TaToH played the Teutons at their limits; it was at the end a civ win
Nice game, one of the best, he was really close to reduce the gap between the eco differences and I really believed that he could win the game early Imp
Saymyname deserved to pass, he was a better player overall
@coolios9876
Do we have new stats? Would be very interesting to see how the new civs perform on the different categories you set.
Can try running it tomorrow, was planning on removing the first weeks data to take out some of the ânew civ randomnessâ though so will have to see how much data we have left after doing so.
Edit: Iâm also close to reimplementing the individual civ v civ winrate plots which is bottlenecking me from updating the main site. Hope to finish someone this week depending how busy work is
In terms of cost vs potential reward, training time, usability, the archer line is so much powerful and definitely not overrated.
Not just feudal. Crossbows counter the counter units of knights, easy to grow in numbers while creating vills from 3 tcs, good to defend base from enemy knights in early castle age and to raid or push with a few knights of your own.
I donât know what you mean by viability of Arbs. Theyâre already one of the most popular choices for imperial age.
DuuudeeâŠMaybe if it was Socotra, he might have pushed castles before Saymyname got halbs but on Arabia no chance at all whatsoever.
Tatoh is a much better player overall but he did make the blunder of giving OP Franks and Mayans to his enemy.
Till @coolios9876 completes that you can check out aoepulse.com. From what Iâve seen so far, Bengalis, Goths, Dravidians have lowest win rates at 1700+. Burmese, Incas, Malay continue to have lowest pick rates, Bengalis have 5th lowest pick rate. Gurjaras, Hindustanis are in top 4 in pick and win rates.
The more I play with Bengalis, the more I find them weak even in team games, at least as pocket.
Unless weâre talking about Black Forest super boom, no aggression until mid imperial age games.
But on open maps, your flank go archers, ok, you go scouts, then you transition to what? Light cavalry? So when you face opposing pocket knights with light cavalry you get slapped hard. Hindustanis and Gurjaras have camels, can add camels and shred knights, light cav is never going to shred knights.
Alternatively you can slow down, build a castle, maybe your flank survives long enough while opposing pocket can start pumping knights the moment he/she enters castle age, then you train Ratha, your âwood knightâ in castle age, maybe the only reasonable unit.
Or you might try to transition to Battle ElephantâŠyes, in early castle age, sure why not?
Even in maps like Arena where mobility is not that important I always see civs like Khmer or Burmese go Knights->Cavaliers, and THEN switch to elephants (and not always). I see only Malay, and rarely because they often play with archers, go straight to elephants in castle age.
Some days ago I casually spectated an Arena team game with Tatoh in the ladder, he was Bengali pocket and went directly for Rathas in Early imperial age, he never trained an elephant, at the end he lost the game because his other flank got destroyed (Poles mirror tower rush), but he just played Rathas (always ranged mode), light cav and halbs.
Not exactly something youâd expect from a pocket.
Iâm almost tempted to say that even on semi-closed maps they are better as flank with the potential of a siege-monk or archer rush, booming into elephants seems confined to those games where nothing happens until mid-late imperial age.
So developers introduced 2 very strong civs to counter Franks instead of nerfing them.
And 3 weeks later, Franks is still the top civ while following 3 are camel civs. Guess camel civs can counter all knight civ but Franks.
Win rate of these 4 is very very close though. More appropriate conclusion will be all 4 are on same league.
I think Hindustanis are strong in general. Meso civs and some archer civs were there huge weakness. But thatâs now addressed with their eagle like uu which actually wrecks eagles and archers.
At this point its still less than 10k games at 1700+ level, and people still havenât figured out the meta with and against some of these civs. So we canât conclude that yet. And also unlike ageofstatistics, this site doesnât have elo normalized win rates. Itâs naive win rates and small number of games.