Upgraded AtG Julius Caesar Campaign part I: De Bello Gallico

Discuss Upgraded AtG Julius Caesar Campaign part I: De Bello Gallico

Does your mod include the campaign file, or do I need the original one for it to work

Hi. It is a standalone (upgraded) version of BASEDTeuton’s Julius Caesar Trilogy Ep 1. Thanks for pointing out the file structure error. It sliped when creating the archive. Now all three parts should work properly without issues. Enjoy!

Thank you for your work. Things run smoothly now.

Glad to hear. Enjoy!

Hi, first of all thank you for the amazing work!

I wanted to ask you if there is a bug in scenario 2 strong border policies finale because victory is not triggered after defeating all enemies…

thanks again

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Hi, i had some bug in the first scenario so far, Fireship, Priests/monks revert back to thier OG skins when moving. Pikeman revert back to spearman when attacking. Tryed using the penguin and so on.

Also when building the 4 towers for one of the villages they do not change ownership to the village, is it by desgin?

Thanks for the feedback! I have replayed it with and without eliminating the Boii castle and seems to work fine for me. I haven’t changed anything to the victory triggers from the original

Hi Medve. Building the 4 towers doesn’t give ownership to you, it counts towards the ranking for consul and gives you extra population.

As for the graphics, oh boy… The new update (with naval warfare, the hulk etc) messed up the graphics a bit by adding a second stand and a second attack animation/sprite for some ships, including fireships, cannon galleons and others. So I had to add new triggers (more than 100 for each scenario) to change those too. The pikeman was an error, thanks for pointing that out! Normally changing to an ancient civ makes units look ancient automatically. Except for some ram and some spearman/pikeman/halberdier sprites that need to be added manually. The monk I cannot help as their healing sprites are not editable by triggers. So everything except that last part, I fixed (hopefully :slight_smile:)

Check out the new update, which turns hulks/war hulks/carracks into monoremes/biremes/triremes to fit with the era! I will try to do one for the other two parts this week as well. Cheers!