French Immigrant:
speed bonus removed
cost decreased to 150 wood
Explanation: treaty nerf, since the faster walking speed boosted US vill on mills/estate. in exchange the wood cost is lower to 150 wood.
Dutch Immigrant:
now send 3 Dutch merchant instead of a bank (merchant count toward vill limit)
cost decreased to 150 coin.
(can no longer train bank wagon at the capitol)
Explanation: remove one of USA’ passive trickle (treaty nerf) and replace it with a cheaper Settler card.
Tammany festival replaced with Philadelphia Quakers:
send 5 Quakers. (count toward vill limit)
Quakers cannot fight, hunt or herd, but gather all other natural resources 10% faster.
Explanation: Remove the easy access to cree (treaty nerf) and replace it with a 5 settler card.
Sent CDB, Quakers, and Dutch Merchant can be retrained at Embassy
Pennsylvania Pound:
penalty increased to 20%
Explanation: the current 10% penalty is barely noticeable as it only affects the estate and whales. You would need at least 50+ settler on estate to see a net loss. This nerf would make the coin trickle more of a wash in late game/treaty.
Pennsylvania Sharpshooter (the church unit call in) replaced with Nicolas’ Legion
send 6 Marines instead of Sharpshooter.
Explanation: a reference to the founding of the Continental Marine in Philadelphia.
US vill count increased to 99
Land of Lincoln (Illinois):
remove recharge time on flag. Can now be placed near starting town center.
(California bear still have the usual 90 seconds cooldown)
hp bonus removed.
Explanation: remove the hp bonus, but make it easier to place down the flag. The intention is to lower the ceiling on US unit performance and make it more consistent. Essentially a stronger version of Mexico’s Land of Zaragoza
Westpoint Academy(new age 3 card) :
General boost morale(same aura as inspiring flag and does not stack). General can build military buildings.
Explanation: an alternative to Land of Lincoln. Weaker version of Mexico’s Man of Destiny.
Iowa farmland, Mountain State gold rush, pine tree state:
bonus increased to 50% from 40%
Explanation: buff the age V Capitol economy upgrade to the same standard as other euro civ.
Georgian Hussar:
moved to age 2
no longer upgrade hussar to veteran.
Explanation: give the USA more option in age 2.
Long rifle:
bonus decreased to +2
now also affect Regular
a small nerf to State militia and marine/minuteman.
Regular get a small buff to compensate for the loss of cree tanning and the hp bonus on Land of Lincoln.
Moultri’s Militia:
state militia damage bonus removed
Generals can now train State militia at half speed.
Explanation: another nerf to the State militia’s performance ceiling, but the general get an utility buff in exchange.
National Guard: (new age 4 card)
State militia now cost 50F 50G
Explanation: allow the US to focus on gold production late game.
State militia:
range increased to 14
damaged increased to 14
damaged modifier against heavy inf lowered to 1.0 (still benefit from counter infantry rifling)
hp increased to 120, Ranged resistance increased to 30%.
speed decreased to 4.00
imperial upgrade bonus increased to 50%
Explanation: the intention is to rework State Militia into a Skirm war specialist, with a focus on HP.
Comparison of this new SM with Dutch and French Skirm:
SM: 302hp 30%RR, 36.19 damage (include the inspiring flag, but without cree tanning, Lincoln’s hp bonus and the Moultri’s damage bonus)
Dutch skirm: 288hp 30%RR, 36 damage
french skirm: 306hp 30%RR, 35 damage
Gatling Gun:
Aoe removed
range increased to 26
Explanation: Cut down on the Gatling Gun’s damage potential, especially in mass, but give them better survivability in the form of range.
Sharpshooter:
attack range increased to 22 (24 at guard status)
Explanation: that last nerf was completely unnecessary.
Buffalo Soldier:
damage bonus increased to 25%
Explanation: buff this card to something that’s more appropriate for an an industry age card
Carbine Cavalry:
cost increased to 90F 100G
hp increased to 200
range armor increased to 20%
Explanation: give the Carbine Cavalry a much need buff, since it has always been one of the worse 2 pop Goon unit in the game. I believe the CC already had decent DPS so this buff only increase their durability to the same standard as the regular goon.
FYI 400 + 30% RR = 571, 460 + 20%RR = 575