I actually cannot belive how I missed this one. Guess I am just too trained to not think of Villagers as military units.
China wins in the end, but the French Immigrants card proves to be the strongest Age 1 shipment in the USA deck, like I thought it would be, because it just makes Vills so tanky, they are basically unraidable.
Yep, it really belongs in every USA deck. The 2 Russian Blockhouses probably deserve to be in every land deck as well. After that itâs kinda up in the air.
There are others, like the Age 3 900 Food shipment that gives you 9 units and upgrades Regulars and State Militia to Veterans, the Long Rifles card, the Patriotism card, the US Army card, Refrigeration, Textile Mill, Coffee-Mill, 3 Gatling Guns and the Age 2 State Militia shipment.
Uses Spanish Immigrants, which I would honestly just replace, but they do Siege down Houses and Merkets fast.
Age2 USA is where the money is at, like I always said. Regulars and State Militia are just too strong in Age 2.
This is also the guy that invented the Spanish Crossbow Rush against USA.
State Militia are THE BEST UU America has and the only reason they arenât the worst civ. They are great. All the other UUs USA has are subpar (sharpshooter, carbine cavalry, regular).
As far as cowboy rush is concerned i havenât watched that yet. Iâll have to check it out.
Immigrant cards, the best ones are French, Chinese, Irish and Russian Immigrants. All the other are either mediocre or worthless.
The Dutch Immigrants card is useful in some greedy builds or Treaty.
You only need about 10 of them, and you can send 5 from a shipment. They murder every Age 2 Hand Cavalry out there, and are resilient to Crossbowmen and Age 2 Skirms.
The US Army Age 3 card boosts them and the General, to an admittably broken degree.
Carbine Cavalry is amazing if you sent the cards for it, and their Outlaws are better than everyone elses. USA has tons of options.
Then you have Gatling Guns, which are just supercharged Organ Guns, and actually better than Falconets against Infantry, not to mention they have an amazing upgrade card.
So Iâm assuming the Chinese one was fixed in yesterdayâs patch. My steam game wouldnât update yesterday for some reason so I had to uninstall/reinstall and didnât get to play yesterday. If the Chinese card was fixed then YES it will be good and probably replace Irish for me.
10 Regulars in Age 2 will just cancel out all Hand Cavalry and Rods you will ever face. Shock Infantry will, however, not justify training them, because State Militia with Long Rifles just deletes all Infantry, regardless of what it is.
problem is gold in age 2 is rare. i typically donât send capitalism or the bank until age 2 or 3 so my gold is pretty low (maybe even 0) when i hit age 2. then iâm using whatever gold i mine in age 2 to get to age 3.
and iâm sending french and irish immigrants in age 1 so i really donât have the shipments until age 2-3 to send capitalism or the bank.
In the original game herds were easier to manipulate but in DE I find it more tedious so maybe I donât hunt as much in DE. Havenât really thought about it until now.
Carbine cav sucks even if they get the cards sent for them. Buffalo Soldiers says 25% but itâs effectively a 10% increase due to the way their attack works and theyâre really squishy. Theyâd be better if they were 1 pop like Ruyters.
This is exactly true. For some weird reason hunts in DE are really dumb. You take a shot (from the left) into a herd and then they run to the left??? Or you move a herd to your TC and then in about 25 seconds theyâve moved back to where they were⊠I have no idea what they did to the animals but they really need a fix.
Or just plain securing a forward base.
Russian is one I always have in my deck just donât always send. It depends on the game. If Iâm VS a SUPER rush heavy civ Russian probably wonât be sent that game because I need the units more, but if I get some down time where weâre both doing some eco Iâll send it and set up a FB.
Yep, totally agree. I donât even build a stable most game as USA. They have great hussars with magyar hussars but theyâre trained from forts and not stables (theyâre also age 4). Carbine cavalry and just WAY too squishy health wise to even bother creating. They delete artillery relatively quickly but thatâs really the only use Iâve found for them.