According to this the civ doesnt belong I have my doubts though which means most likely a rename
Thats just his opinion I say keep this name.
Maybe it’s just better to give an second Unique Unit for the Ruthenians civ (currently Slavs civ). Cossack is too late for AoE 2 - it’s better to look for another UU for the Ruthenians.
Boyar could possibly become a regional unit, shared with the Lithuanians and Romanians civs.
Research of the word cossack shows it predates rven the 1400s after all. The theme of this civ is counter unitish. Using knowledge it looks like Cossack lineage id a mixture of cuman and others. It predatws the Gbeto for sure and even the turtle ship… all 6 of them
If its an issue of name Im all ears for a better name for the Eastern Slavs attacked by Pechenegs and Tatars a whole bunch. For UU too
From wikipedia which not the best research but look at how unique the unit functions compared to most too.
Early “Proto-Cossack” groups are generally reported to have come into existence within what is now Ukraine in the 13th century as the influence of Cumans grew weaker, although some have ascribed their origins to as early as the mid-8th century.[16]Some historians suggest that the Cossack people were of mixed ethnic origin, descending from East Slavs, Turks, Tatars, and others who settled or passed through the vast Steppe.[17] Some Turkologists, however, argue that Cossacks are descendants of the native Cumans of Ukraine, who had lived there long before the Mongol invasion.[18]
So… Armenia stole the thunder of early age infantry. So here’s a potential replacement:
Barracks tech’s research instantly or X% less time where balanced
Basically this is all techs. Which might sound busted but remember the civ doesnt get blast furnace and lacks Halb for that so called coveted Ram/halb/archer push.
How about Infantry do an additional +1 Bonus damage to buildings and walls per age starting with Dark Age.
That’s identical to the Gothic bonus, just starting an age earlier.
You are right. A general +2 damage against buildings would be better. It would allow the Goths to overcome it.
Why are you recommending a clone bonus of another civ?
I am reading something into the design of this civ. It is built around 1200 and below players to simplify play. The gold mining bonus is one I have advised before and I like it as an eco edge. The Squires/Husbandry is a big deal as many newer players in particular do not know when to prioritize either and they can be game changing when researched at the right time. The CA armor aids against Light Cav swarms and other similar tactics used against CA, particularly in long games.
More to the point you are trying to facilitate Drush to MaA play. There are several approaches, and the one mentioned would work with slightly off drushes and be forgiving. There are alternatives but this one facilitates simplicity of use.
I will admit that the gold->food and free Squires/Husbandry bonuses are good ones for anyone.
Im pretty sure players of any elo can find workable strategies with any civ. If you dont mind, spamming 3 replies is a little unhelpful. maybe trying edit post next time?
Anyway…
I do see how this civ is a good drush civ. I also see how they can fall off fast later in the game
As for bonus lineup now.
- Gold Mining Generates food
- Squires, Husbandry free
- Cav Archers +1/1 armor per age. Total 2/2
- Barracks techs research instantly
Team Bonus: Cav Archer units +2 dmg vs standard buildings. UU cav archers +1
I want to make it maybe only CA and Ele Archers and then it could possibly be fair at +3. Remember this used to be a Saracen bonus and nobody gave a damn so…
The UTs of bonus damage vs you own unit line and Infantry attack twice per swing are still on! Still no halberd so its one of the few civs you can straight face call Infantry and Cav Archer
If you are going to go this direction, consider reducing their upgrade cost as part of that same bonus and adding Halberdier to their tree. You will still lack Blast Furnace. If you lower the cost by 40%+, you could then replace free Squires with free Heavy Cavalry Archer which would play into one of their strengths. This would be a strong change (It is not bad to have some similarity to Tatars so long as they are not too similar).
Remember also that this is a fair civilization on many maps involving water play where that gold->food bonus can be a lifesaver in tight situations depending on its balance. You can build on this.
PS I know that this would make things messy in the interim, especially in light of the UTs, but messiness is not bad in the design phase. The specific effects of the UTs can always be tuned and far more easily so than the other components.
If there’s going to be a Russian civ in the game, it should be able to spam weak units easily like on aoe3.
That would be goths with the infantry go burrr…
That was -40%+ on upgrade costs. The tragedy of the Goths is that they underperform against other infantry civilizations because of the style of play they were designed for.
There are many possible tech tree offsets with this civ.
I think you guys are not understanding that, for a portion of the game an interaction way to play is match the enemy army so your UT can give you an edge almost.
I almost want to turn it into baseline where you get +1 vs your unit type per age
I did figure that out, but you have to be able to win in games where the UT is not an option.
Cav archers with +1/1 armor is not shabby. It doesnt outclass Tatars because they get a tech for FU scout and lancer and the free techs provide a nice boon namely Thumb Ring free is huge