So the Swahili, traders a bit south of the Horn of Africa. A naval power and first of the Southern African unit set.
The Swahili cities were not united and were powered by trade but the Portuguese were a constant thorn.
Swahili
Siege And Naval civ
- Onager Upgrade free
While siege wasn’t the most common in Swahili lands, Catapults were of common use as noted by Portuguese journals.
- Spearmen +1 armor vs anti-spearman attacks. Another +1 in Castle for +2 total.
Spear usage is high in Africa
- Dock techs research 500% faster
Gotta get the techage quicker.
- Farm techs increase villager carry capacity by 30%.
Common tradegoods were farming, whether livestock or crops.
Team Bonus: Fishing Spots revealed within 30 range of TCs and docks.
More naval bonuses!
A half pop galley. Replaces the galley line. Trains faster and costs less. 2 are technically stronger than 1 equal age galley but it requires more docks to maintain the overwhelming ‘numbers’
Mtep | Light | Regular | Elite |
---|---|---|---|
Health | 65 | 75 | 90 |
Attack (Pierce) | 4 (+5 vs ships, +5 vs fishing ships, +4 vs buildings, +2 vs ram) | 6 (+6 vs ships, +6 vs fishing ships, +5 vs buildings, +2 vs ram) | 6 (+8 vs ships, +7 vs fishing ships, +6 vs buildings, +3 vs ram) |
Range | 5 | 6 | 7 |
RoF | 3 | 3 | 3 |
LoS | 7 | 8 | 9 |
Movespeed | 1.47 | 1.47 | 1.47 |
Armor | 0/6 | 0/7 | 0/8 |
Cost | 50w/20g | ||
Train Time | 19 | 19 | 18 |
To Elite | 400f/300w | 35s |
UU: Rungu - Club throwing infantry who can swap to melee, which strikes faster and harder but they’re not the fastest.
Rungu | Stats | Elite |
---|---|---|
Health | 60 | 70 |
Attack (range) | 6 (+1 vs Eagles and buildings, +4 vs archers) | 7 (+2 vs Eagles and buildings, +5 vs archers) |
Attack (melee) | 10 (+3 vs Eagles, Siege and buildings, +6 vs cavalry) | 13 (+4 vs Eagles, siege and buildings, +8 vs cavalry) |
Range | 4 | 4 |
Accuracy | 100 (both) | |
RoF | 2.2 | 1.9 |
LoS | 8 | 8 |
Movespeed | .85 | .85 |
Armor, Melee (Infantry/UU) | 2/1 | 3/1 |
Armor, Range (Infantry/UU) | 1/2 | 1/3 |
Cost | 50f/50g | |
Train Time | 16 | 16 |
To Elite | 900w/800g | 60s |
The Rungu was an African club weapon. It was carved of wood and sturdy enough to smack and break bones without much damage to itself. It was also dynamic for throwing. Seriously, this thing can CLEAVE a coconut in a 1 handed swing. Unlike Ratha there is no confusion as to what this unit is. Even its ranged attack does melee type damage so don’t worry if you leave it in range attack mode.
Regional Unit: Savannah Scout/Runner (Elite). Pretty much reskinned Eagles for a set of civs without Eagles but access to gunpowder. The basic gist of South Africa is “What if Eagle… but gun?”
Regional Unit: Assegi: This unit and it’s elite upgrade is to Pikeman and Halberd what Winged Hussar is to Hussar. It’s a slightly better Pike And Halb sorta. Stats? Not sure this could be a can of worms. I was thinking their raw stats as in base attack and armor could be slightly higher offset by -1 or 2 to bonus damages for comparable units. Not all Southern Africans will get the Elite upgrade.
UT1: Azania – Mtep +1 damage/range and +2 vs ships and buildings.
Cost: 400f/250g
UT2: Gallas – Savannah Scouts, Melee Rungu +4 melee armor. Ranged Rungu +2 damage vs ranged
Cost: 600f/350g
Missing Techs
- Barracks: Champion
- Archery Range: Hand Cannoneer, Elephant Archer, Cavalry Archer
- Stable: Building
- Siege Workshop: Siege Ram, Armored Elephant
- Dock: Fast Fire Ship
- Blacksmith: Cavalry Armor
- Economy: Stone Shaft Mining, Hand Cart.
- University: Heated Shot, Architecture, Fortified Walls, Murder Holes
- Monastery: Heresy, Theocracy
- Castle: /
I’ll fill in the strategy section later. But for now, the numbers might need work. Any help is welcome here to avoid complications.