GAME INFORMATION
- GAME BUILD #: 101.102.59747.0 (#125283)
- **GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10 pro
ISSUE EXPERIENCED
Various Campaign Bugs
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Mission 7, Earth and Water, The sub objective to destroy the Gate for Artemesia can be hard locked if you instead target the fortress behind it first. This transfers control of the base to her, but does not clear the requirement to destroy the gate (which you can no longer target except with AoE attacks) this also prevents you from getting the 3 green fortresses to force submission of the green player and locks out that trigger. Did not test what would happen if using target ground to destroy the gate. Aremesias AI did kick in even though the sub objective was not completed and the teal AI was still allied to her, allowing her to slowly but surely clear the map.
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Mission 7, Earth and Water, there is a patch of map on the very left corner that cannot be explored. However, units can still be moved into the unexplored section and you lose your selection of those units and cannot get it back. upon mission completion, the full map reveals the units are still there. Its a void.
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Mission 8: Battle of Marathon, In the allied city with the sub requirement to kill the bandit camps, the units you recieve as a reward (8 swordsmen and 2 scouts) are completely immune to all players (or treated as if they were allied). Its not your entire faction, its exclusively these 10 units.
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Mission 8: Battle of Marathon, The allied city that requires you to kill the wolf units are not on hold position. If Bandits are lured too close, the units you recieve as a reward can aggro and be led outside the trigger area, preventing you from aquiring them.
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Mission 9: Raise the Sails, Not strictly a bug, but not one of the 10 or so unique upgrades for your fleet have any tooltips explaining what they do. This matters a ton on the following mission: the hot gates, where a poor investment can effectively be a restart.
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Mission 10: The Hot Gates, Same as above but additionally all the Spartan worship abilities do not provide clear tooltips or icons to understand what impact they have if any.
FREQUENCY OF ISSUES
constant