Hey! So i have played quite good number of games since that new arabia came out and i can say that is the first time since DE came out that i take pleasure by playing ladder, it even gave me desire to try to reach the highest elo as possible, i have even reach the 1900 on it, now trying to get 2k, so great thanks for theses changes, a lot of players that i know have the very same feeling and enjoyed the new arabia. So what is the good and bad on the current arabia ?
Lets begin by the good:
-The hills are perfect and are clearly better than the old one where the ground were completly flat and youâve got 1 hills everytime always on the mid which is important to control and thatâs all, these new hills generations is more random plus promotes both agressives play and scouting, so i very like it and i think thatâs the best change in the map.
-Distance of forest :
This distance simply promotes as well agressives play and get the classic m@a archer wall nerfed so good changes for the variety of the game.
-Back and forward ressources :
Number and type of ressources in the back are random but still remain fair because of some ressources always forward and the full wall becoming much harder (you cannot have 100% ressources back or forward) and thatâs a very good thing which promotes again agressive play while clearly keeping the possibility of playing defensive.
-Variety of strategy possible:
Drush fc if you got berries and 1 gold in the back and preferably 1 stone as well then you can drush fc especially in some matchups vs scout opening, i was thinking that the drush fc is dead on the new arabia at first but by playing it, i was wrong i even think that is easiest than the old arabia because of m@a opening less present !
Scout rush is now cleary viable and wasnât before
m@a archer or m@a trush both usefull while getting nerfed and less omnipresent
drush archer still viable as well when berries and gold in the back i think but personnaly i donât like it, i find it very weak compared to maa opening
You can also forward with skirm / spear or archers.
and probably a lot of thing that i forget.
Now the bad things imo:
-Third gold is too far away and even get the feeling itâs an extra gold now, get it nearest while keeping that 3rd gold the most farest is probably a better thing for example like 8 tiles nearest seems ok.
-Forest as well: sometimes not generated beacause they are generated outside of the map so itâs a bug which prevent some players of forest or some trees which is bad
Plus 2 forest in the back is great but i would put 1 on the front or even 2 sometimes because of variety, the important thing is to prevent these forest from making a full wall easily, a full wall should be done on the early castle age if wanted, before, you can still wall tc in dark, feudal as now.
-Cows very minor but they are very annoying especially to scout with or with lame, pls remove it from arabia.
I sometimes saw comments where the map is always the same thing : full feudal, that is totally false, and i wonder if thatâs just because no full walls means always full feudal for them or juste that they are just too used to early timing for castle age and getting 22-23 min castle is a full feudal ?