Very imbalanced hunt spawns on Fortified Clearing with >2 players

:play_button: GAME INFORMATION

  • GAME BUILD #: 101.103.10863.0 (#141935) 17957298
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

In Fortified Clearing, in 1v1 games, both players seem to always spawn with a group of passive huntables (deer or chickens) fairly close.

But in generations with more than 2 players, I’ve noticed that often some players have passive hunt close by, while others have seemingly none, or it’s very, very far away. I don’t think this is intentional.

:play_button: FREQUENCY OF ISSUE

  • 50% of the time / matches I play (FREQUENTLY)

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Go into scenario editor
  2. Increase player count to 4
  3. Set map type to random, location to Fortified Clearing, generate
  4. Observe for each player how close is the closest passive hunt, it’s clearly imbalanced

:play_button: EXPECTED RESULT

Each player’s passive hunt would be about the same distance from their town center, as it is on other maps.

:play_button: IMAGE

As you can see in this game (for which I’ll provide the replay file), blue has chickens next to their TC, while none of the other players do.

:play_button: GAME FILES (SAVE / RECORDING)