I tested the PuP, here is my feedback for the devs.
Still needs work :
- Still a bit of incoherence in turning around
- When asked to attack a unit, stand ground units sometimes stop and attack the closest units as if on patrol
- Stand ground units often make a small pause before attacking their target
Fixed :
- Units take the most efficient routes
- Villagers do not walk away from foundations
- No more awkward regrouping where the back line would swap with the front line while the formation as a whole wouldn’t move
- Attack and move works properly
- Force-clicking units corrects their small inconsistencies instead of making things more awkward as it used to
- Farms do not trample the priority of other targets in sight
What remains to be tested :
- Villager work efficiency in woodlines
- Teleporting bugs
- Pathing through gates while fully walled
Great job overall !
15 Likes
Wow it really seems like the devs looked at that survivalist video from a couple months ago and just got to work.
Homogenous armies have their units rotate when the group is supposed to do a 180 instead of the shuffle they used to.
Armies prefer going to the waypoint and grouping on the way over grouping THEN going.
In mixed armies, faster units utilize their faster movement speed to get into position.
You can probably quibble about some things but yeah, extremely impressed and excited.
I wonder how ship pathfinding is? I recall they “shuffled” quite a bit.
2 Likes
I think I saw a farmer drop resources on a mill despite the town center being closer (and on the to the mill)
And on another match, my units stood still while another one fought enemy units alone, despite me ordering them to attack those.
Both were on Prithviraj campaign (I also got the glitch where units attack the closer enemy instead of whoever I order them to).
1 Like
You haven’t paid them enough to fight.
3 Likes
They were probably hungry if @RatcicleFan had researched Kshatriyas.
2 Likes
I didn’t see that specific instance so IDK what the setup was, but I do know that, at least in HD, villagers can sometimes prefer mills over tc’s.
TLDW: distance is calculated from the vill to the center of the drop off building so the center of a mill can be closer, even if the edge of the tc is closer.
4 Likes
Not only that, but they were fed up with their living and working conditions and decided to unionize. Evidently, anachronistic workplace activism is a growing problem in medieval societies.
2 Likes