When I try to raid with my horsemen I notice that the villagers run with almost the same speed. I send like 5 horsemen vs 8 villagers and I only manage to kill one after a long distance of chasing them.
Please make horsemen faster or at least give them an extra damage against villagers so that they can be useful in the game.
units stop to strike. So when you’re chasing a moving unit the constant stop-to-strike requires you continuously have to catch up. This is the case for almost all damage but extremely pronounced during melee/torch dmg. One way to combat this issue is to surround the target you wish to kill or at min body block the target.
Completely agree. It’s so dumb that we’re still complaining about this so long after the game was in closed beta.
Not only the “stop to attack” mechanic is extremely idiotic, but villagers are almost as fast as a knight. I often find myself chasing down villagers across half the map with Benny Hill music in the background. It’s so bad that the knights exhaust their “charge” timer. Villagers do have a sort of “sprint when running away” mechanic, but it seems to be bugged and triggers randomly.
Horsemen are a bit faster but with useless attack.
There is noth8ng random about when villagers sprint. All units will sprint (to include seige) in order to keep formation. So you can absolutely force the sprint of the trailing units. Hence why when attacking villagers on a raid body block the villagers by attacking from the direction they would want to go to escape. AND if you have more than 1 unit raiding you can force a sprint command by having the unit furthest to the front pull the one from the rear in order to keep formation.