Waiting for a balanced match no matter if 25 minutes quee please!

35 seconds of match

Matchmaking systems exist to create 50/50 win probability predictions. Here is why holding out for a balanced match is crucial

allow an option to select dont find if the match is not balanced. I could browse the internet while waiting 50 minutes for a balanced match, but not this please

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The game cannot really know if the match is going to be balanced. ELO can only make an educated guess, but it will not work most of the time. This is why ranked play in mass queues is a joke in almost every game, and why pro players rarely go on the ladder.

"The game cannot really know if the match " why cant know about that

Because it can’t. People don’t play consistently.

I disagree with you. Elo predicts the end of the match 90% of the time. Its current poor performance on the team ladder is largely due to the game having produced unbalanced matches for the past two years, causing elo errors to accumulate over time.





Right now, achieving a balanced game is practically impossible because the system relies on numbers, and they lie. Here’s what we ended up with.

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I used to believe in Elo. Atleast partially. I believe that the reason fot the current mess is player count. AoM already suffers from low player count and that player count is being ripped in 4 different directions in team games (2v2, 3v3, 4v4).

Elo system in AoM really doesn’t work that well that is a given. but it is the only thing we have.

It would be nice if all those 4,500 people who log into the game every day would say somewhere why there are only 9-25 people in the team-ranked queue at any given time, and only 10-40 in 1v1. What are they doing in this game? What don’t they like? Where does the 15-person queue for quick play come from? Why aren’t they in ranked?

You are very correct. I also forgot about quick match. even quick match is being ripped to shreds, 1v1, 2v2, 3v3, 4v4. and also deathmatch and lightning. The already very small player base is being split amongst so many game modes it is a miracle it hasn’t died yet and still finds matches.

I heard from someone here that people like quickmatch because of military autoqueue. which is fair.

the current player count is mostly campaign players and arena of the gods enjoyers. which is still fine by me. THe problem is AotG does not have a auto matchmaking option. a very sub standard behavior in the industry. not acceptable.

Maybe because they aren’t crazy?

This game is coop PvE primarily, it has always been so and will always be. Ranked is just there for publicity stunts

It’s certainly not up to the level of AoE 3 team games, but the game itself is pretty good. Today, on patch day, there were 200 people in the queue. But the games were still unbalanced lol. If they fix at least that, I think the situation will improve.

If the devs need some suggestions, here’s mine (as a frequent tg player with more than 1000 team games and current elo ~1700, with a good percentage of those games solo queueing in the tg ladder).

An average elo difference of more than 250 is unwinnable, unless both teams have average elos above 1600. If the average elo difference is more than 250 and at least one of the teams has an average elo below 1600 then the game should not start unless every player has been in the queue for more than 4:00 minutes.

It’s time to finish the tg matchmaking algorithm! Players should be able to decide whether they want to play in one of those clownish games with 1600 1000 1000 versus 1600 1600 1600, simply by resetting queue before 4:00 until they find a real game.

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what i dont understand is why there is a team with 1000,1000,1000,1000 (i think they were not in group) and other team 1500, 1600, 1500, 1300 ( i was in this group being the 1300) i dont think those players were searching in group, i think randomly they were grouped uneven

In this particular case, a team of 4 1600 dudes will search for the game for 3 hours, and possibly 3 days, if the system does not give them some noobs to tear apart.

that is better for me

An unwinnable match should be made only if all players agree (by remaining in the queue for longer than 4:00).

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Do you really think people will reset their queue before 4 minutes and wait for maybe 20-30mn for a single match ? And affecting every potential opponent btw. With your idea, waiting time will explode.

Waiting time will be longer for players who don’t want to play waste-of-time games like 1600 1000 1000 versus 1600 1600 1600.

Sometimes I’m open to playing one of those clownish games, in which case I would let the queue run. Sometimes I’d happily browse the web or read a book while I reset queue every 3-4 minutes waiting for a real game.

In fact, more people would probably play on the TG ladder if they weren’t being routinely subjected to waste-of-time games like 1600 1000 1000 vs 1600 1600 1600.

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couldnt be more correct

@noBrainur
I agree that these clowne games have kicked 90% of players out of the queue. But I assure you, when you wait 45 minutes for a game, then have a difficult 35-minute battle, and then lose it, you’ll quit faster than because of some clown match that lasts 8 minutes. That’s also worth considering.

Not true. There is probably not even a single 1300- player who wants to play ten unwinnable 8 minute games against a 1600+ team instead of playing one fair game against a team of equal skill. In fact, 1300- players will often resign immediately when they see that they are in an unwinnable game against 1600+ players.