Wall bonus reduction dammage / targeting priority system

Hello, i’m trying to create a mod where walls are stronger and unit on it have a better armor bonus.
So i’m using the content creator and i already find in tunning pack where to change the hit point of the walls, but impossible to find where is the value of the reduction dammage for units on it.
If someone have the answere it would be fantastic.
And also can we change the targeting default system for specific units ? I notice that when archers are on a wall they don’t target fort other ranged units so they can be decimate because of that.

Thank you

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I have been looking for the same exact thing for almost 2 days now.
I feel like EssenceEditor is highly limited.
There is a category called ebpextenstions, I have a feeling what we’re looking, the damage reduction while on wall of units, it is there somewhere but not accessible for some reason.

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Go to the wall file and find health parameter and at the same place you can add extra melee and ranged defense on the walls which will reduce the damage on the walls from ranged attacks etc. You can do the same approach for any units too.

From weapon, you can choose to target options, even projectiles / collusion features etc.

“targeting default system for specific units”, for example torch weapon only attack to building and siege units. You would use it for the feature you want.

This is the newer version of my mod, I remake it from sketch again because of the new patch, I hope that it works without any problems^^
Conquest Mod v1.4: The Sultans Ascend - 06062024

You can see very unique new cool and creative mechanics, and units in my mod. Some of them added to official game :smiley:

Civilization-Conquest-MOD