One of the greatest additions of AoE4 ist the ability to man walls, something i was dreaming of since AoE2.
However, the mechanic is underdeveloped:
- Stone Walls are too cheap (easy to spam) and weak (easy to destroy with canons)
- Siege Towers are essentially useless, since walls are easier to destroy than to mount
- Ranged units on walls only have minimal bonus damage (making the effect neglible)
Here is my proposition to fix the whole siege gameplay (potentially as a mod or tuning pack):
- Make Stone Walls only accessbile in castle age (maybe with alterations for specific civs)
- Make Stone Walls more expensive, significantly stronger and increase build time (improving on the feeling of actually building something “rock solid”)
- Increase bonus damage and armor of units on walls (improving the effect of a defensive position)
- Increase health of siege towers (making them high value targets in siege situations)
- Signficantly decrease cannon damage to Stone Walls, and/or increase cost and/or population count for canons
- Adjust destruction model of walls to smaller parts (so 2 canon hits dont take out an entire section, allowing hundres of units to pass through, but make the whole siege more tactical)
Happy to hear your thoughts on how to make better use of the great mechanics already in the game to move toward epic siege gameplay.