GAME INFORMATION
- GAME BUILD #: 108769
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
When you palisade wall around tower/donjon, enemy units standing close to the wall can’t be hit by tower/donjon without murder hole. The tower/donjon is not shooting at all. It seems that game thinks units are standing closer than 1 tile. I tested it with archers, not sure about other units. In scenario I could replicate it only when archers were standing on the southwest or northeast side (couldn’t replicate it on the southeast or northwest side), but In 1vs1 skirmish I encoutered it from southeast side as well.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- In scenario (it happens in real game too) spawn tower/donjon.
- Spawn palisade walls all around the tower (8 walls touching the tower) or donjon.
- Spawn/move enemy archer as close to the walled tower as possible, preferably on the southeast/northwest side.
- As soon as the archer arrives to the wall, the tower/donjon will stop shooting on him.
EXPECTED RESULT
The tower/donjon should be able to hit archer standing close the the wall since he’s not closer than 1 tile to the tower/donjon.
IMAGE
GAME FILES (SAVE / RECORDING)
SP Replay v101.102.43233.0 @2024.04.03 233916.aoe2record (2.5 MB)