Walled towers/donjons can't hit units close to the wall

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 108769
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

When you palisade wall around tower/donjon, enemy units standing close to the wall can’t be hit by tower/donjon without murder hole. The tower/donjon is not shooting at all. It seems that game thinks units are standing closer than 1 tile. I tested it with archers, not sure about other units. In scenario I could replicate it only when archers were standing on the southwest or northeast side (couldn’t replicate it on the southeast or northwest side), but In 1vs1 skirmish I encoutered it from southeast side as well.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. In scenario (it happens in real game too) spawn tower/donjon.
  2. Spawn palisade walls all around the tower (8 walls touching the tower) or donjon.
  3. Spawn/move enemy archer as close to the walled tower as possible, preferably on the southeast/northwest side.
  4. As soon as the archer arrives to the wall, the tower/donjon will stop shooting on him.

:arrow_forward: EXPECTED RESULT

The tower/donjon should be able to hit archer standing close the the wall since he’s not closer than 1 tile to the tower/donjon.

:arrow_forward: IMAGE

:arrow_forward: GAME FILES (SAVE / RECORDING)

SP Replay v101.102.43233.0 @2024.04.03 233916.aoe2record (2.5 MB)

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