Walls and keeps need to be nerfed HARD

the problem is that walls are either start too costly or too wasy to spam. there nothing between to transitioning and its a flaw in the game which was opened because the wall mechanics that in the end nobody uses it. In othe raoe that problem is easily solved with making it weak so multilayer is endorsed. but aoe 4 didn’t even built an area limit of construction to prevent multilayer which is the traditional way to defend which says a lot howe out of touch are with the franchise