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GAME BUILD #: 100.13.380850
GAME PLATFORM: Microsoft Store
OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Wanderlust card used in treaty games results in unreasonable unit stats. Villagers with 20-30 speed and infantry with +1000 HP stats with 1 pop slot. I realize this is not a bug in a technical sense, but it is such an extreme use of a card that was probably never intended by the devs so I view it as a bug anyway.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
Play vs Dutch that turns into South Africa
Wait util the opponent uses Wanderlust card 30-40 times
Play until you face completely unreasonable units and lose
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
This card should be maxed out at 3-4 times or removed altogether.
IMAGE
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GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.
Quite frankly, if it gets to the point in the game that this has been sent 40 times, the game should have ended an hour earlier. That’s likely 50-60 shipments in game, so even if you’re playing nr90, you shouldn’t get anywhere near that many shipments during a game.
The card and revolt are fine as is. The South Africa revolt has trade-offs vs going imp that can be taken advantage of. Don’t ask the devs to remove a unique aspect of the game that can be countered.
In a sense it is a game ending card. Revolutions typically have these kind of cards because they would otherwise not compete with imperial age, which in itself is supposed to be a game ending move.
Someone who tries the dutch revolution strategy is so easily beaten its laughable. You will have a super long period of advantage using age 5 units vs age 4 units. If you got beaten by this I recommend you practice microing units/building economy better. This is in no way broken at all. Leave it as is, it provides a unique and interesting aspect to the game.
The problem is in treaty of 40 min, 60 min or more. Maybe a limit of 20 stacks (100% of life), 10 stacks whit +10% of life or 5 with +20%. That change would not affect the normal mode of the game and would avoid the infinite stacking issue.
I know that many players find it boring to play in treaty. But this change does not affect them at all, since in normal mode they would never reach 20.
Yes I agree. I feel that wanderlust is weak in standard mode, but it ruins the game experience for me in treated mode and I hope there are not a few of us who feel the same. That’s why I would like wanderlust to stack only 5 times and improve the life in +20%. Thus it would be a more attractive revolution in the standard mode and would have a limit in treaty.
I would do something similar with the infinite cards that make improvements in the population capacity of some unit.
Sure, I forgot the empire war mode. It must also be an awkward card in that mode.
For now we only have the option to ban the Netherlands and England or activate the technology “Blockade” in treaty. But I think it would have the disadvantage that it could prevent other civilizations from improving to the maximum (many like the treaty to have a fully improved army).
I am somewhat pessimistic; I don’t think they will change wanderlust. Those who play treaty are a minority and perhaps many of those who play treaty likes the mechanics of that card. So our opinion has little weight.
+20% HP with 40 stacks are +800% HP. That is better that +50% atack and +50% HP . If it have a limit of 5 stacks then we have +100% HP. That is comparable to an ipm up (+50% HP and atack), and it is for all units while imp up is for one unit. That change is a buff for standar mode because with only 5 sends we have +100% HP for all units while today we need 20 sends for the same buff.
+2% per shipment is too little. +5% is already a weak upgrade.
My conflict is with the concept of infinite stacking. I prefer stronger individual shipments but with a limit. I would even prefer +30% HP per ship with a 5 stack cap.
South Africa has the most boring and unfair mechanics in the game. if you’re in a treaty game and you don’t beat south africa in the first 20 minutes then south africa becomes invincible who can find something like that funny? only the South African player who knows that he has become almost invincible. wanderlust ruins the treaty experience; infinite improvement cards is the worst idea ever had in age of empires.
He’s not invincible but that ruins treaty games.
You can easily put a stacking limit on it and keep it attractive. I don’t see why having infinite upgrade cards.
South Africa Wanderlust card in TR60 makes for 1100+HP 1 popslot halberds and 20+ speed villagers. This can never have been the thinking of the game designers and causes griefing in the game. Suggestion is to limit the card to 4-5 sends as may have been intended and not like this to ruin long games.
I realize this is not a technical bug, rather a misuse and/or griefing of the game. Why do you think so often in lobbys there is an agreement to not go SA? It is because players agree that this is a bug/abuse of the game. So please adjust to the reality of long games and max out this card to 4-5 shipments.