camel archer/rider (debuff and support)
Farima Leader Sofa
inspired warrior prelates
The difference between the listed units’ buffs and the Warrior monk is the method in which it gets activated.
because of the changes to attack move, getting the warrior monk to trigger its buff is far more clunky and unreliable than other other units.
some of the units above just have an aura that is always active, affecting allied or enemy units appropriately, without any action needed on the part of the controlling player.
some of the units above have an active ability which can be clicked to create the temporary effect for nearby units.
a couple need to target allied units, but do so in a fashion compatible with attack move (zeal and inspired warriors) which apply the buff individually to units.
the warrior monk needs to land an attack on a unit to trigger the 10 second buff.
since the devs are currently looking into warrior monk buffs and adjustments given the pup changes, I think that the warrior monk should join the group which have an active ability that can be triggered using a hotkey.
this would remove the issue of attack move working against the player and simultaneously make the warrior monk a much more participatory member of a Rus player’s army.
of all the units listed above, I think it is hard to disagree that the warrior Monk’s ability to affect other units is the least intuitive and works the most against its design as a combat unit. even the lesser used buffing units are capable of applying their modifier without difficulties.