In AoM you could only hold 100 Favour (Zeus allowed 200) but now we saw videos and screenshots of players having a lot more then 100 favour and god powers that cost 400 favour to recharge.
But in some other video we saw the campaing mission “Isis, Hear My Plea” where the player has a lot of monuments and there for a lot of Favour generation but it only trickles as the expected speed.
Did they just increase/remove the favour limit or is favour generation going to increase?
Favor will be unlimited just like the other 3 resources.
I think they are going to readjust the favor speed rate for each civ.
For example atlanteans have the easiest favor system, but their favor generation is by far the slowest in the later stages of the game, even with 3 towncenters.
I also wonder if Atlantean god powers will have free reuses or if they also cost favour at the second use.
This also means that there is a big new drain for favour in the game which re-evaluate the value of the resource a lot.
Maybe cheaper godpower recharge will be a unique Atlantean feature that makes up for having a lower favour income in the late game.
Norse already have a sneaky second way of generating favour since heir Hesir generate favour passively. Maybe Atlantean heroes will generate favour too or something like that.
My guess is that they will readjust how favour works for each pantheon and at which rate they will receive new favour, and the favour itself is most likely limitless or at least has a high cap like in the thousands. They also talked about a new fifth age called the “Wonder age” where it’s going to provide us with even cheaper costs for using our powers etc, so it sounds like they are changing how the whole favour system works in Retold.
One of the biggest challenges with designing new civilisations for AoM is coming up with new ways to generate favour.
At first it was simple:
Praying at the temple
Fighting
Passive Trickle though building
but then they just reused the last method of favour generation again, twice.
Egyptians, Atlanteans and Chinese (in EE) all just have passive trickle though building.
New ways of generating favour don’t only have to make sense for the culture but also be balanced.
Imagine a civilisation that gets favour from hunting. That would be a cool theme but then you notice that you hunt a lot at the beginning of the game until there are no animals left. This would be awful in actual gameplay.
So basically any form of favour based on natural resources would be broken.
Favour from farms would also not really be balanced. And it would also by kind of like the Greek version of favour generation.
The lombard from the Italians in aoe3 is the perfect mechanic to gather favor for a new civ, Celts for example. You simply put ressources on an “offering altar” and it slowly consumes it to generate favor.
Out of all the current pantheons coming with the release of Retold, in my opinion, the Greeks are at a disadvantage when it comes to favor. The need to use villagers that both take up extra population and need to farm favor at all times is a cool concept, but compared to the Egyptians’ or Atlanteans’ passive favor income, it is unfair in my eyes.
I think that they really need to balance favor with each pantheon differently to avoid unfairness with this new favor system and god powers now usable multiple times, etc.
It has pros and cons. Egyptians are limited in how quickly they can generate favor (they can only have so many monuments). Atlanteans can also be limited (can only have so many TCs, and your opponents can punish you if you spread yourself too thinly). Greeks can scale and adjust their favor production better because they can choose how many villagers they want gathering favor rather freely.
Also, the Civs all have completely different economies. Egyptian laborers are slower at gathering resources (with caveat that Pharoah can speed it up), for example, and Norse ox cart production competes with Dwarve/Gatherer production (and also takes up pop space). Atlantean Citizens are much more expensive and take up more pop space than other civs economic units.
There probably will be some rebalancing, but that would be a necessity with all of the other changes as well. We don’t know what all is changed, just that there are a good number of changes.
@JasuniSmith
Yeah, Greeks can scale better than the other civs when it comes to manage how many vills are needed for X amount of resources, especially in late game.
They can afford to use 15+ vills on favor in mythic age while still having a very powerful economy.
Greeks will greatly appreciate the favor change in the long run, but not that much in early or mid game.
In the end every civ has his pros and his cons when it comes to favor, I don’t see tremendous imbalances.
How is that similar? The chinese garden is much more like the japanese temple from aoe3 (except it doesn’t provide pop space of course). Tell me, are japanese temples and lombards the same?
Well I’m not saying the same, but similar…the Italian Lombards are exchange markets while the Japanese shrines are houses but both generate any resources you want…
I understand what you say, but my proposal was a lombard-like building which would ONLY provide favor. You’d basically need to manually deposit ressources then it would be slowly consumed over time. Of course, each ressource would need a different conversion time.
Yes, it could be… I don’t rule out putting AoE 3 DE mechanics and buildings in AoMR… if they put the Yoruba, fattening animals in the markets would generate favor (as happens with the African civs in 3 DE)…