Waypoints not shown when there is only one action

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.45340.0 6228353 (legacy issue)
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


When you shift-queue several movements for your units, a flag is shown at the each waypoint. However, if the unit has only one action left to do, this flag is not shown. I feel this is unnecessarily inconsistent.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start any game.
  2. Give a unit a move command. Notice that no flag appears at the location.
  3. Hold shift and queue more move commands. A flag appears at all the waypoints.
  4. Once the unit reaches its second last waypoint, the flag at the last waypoint disappears.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Always show movement waypoints. Thus if you click a unit, you will immediately know what command it has been assigned at a glance. This is what some other modern RTS with waypoints do. The current behaviour seems to be an odd quirk inherited from older versions of the game. It also suggests that when the new shift queueing system was implemented, the developers actually went to the trouble of hiding the flag when only one action is left, or the new waypoint system was just a hack over the old system.

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.